Submitted via IRC for TheMightyBuzzard
Today's startup companies seem to have a certain arc to them—they get some seed funding, they launch, they draw some interest for their good idea, they keep growing, and maybe they become a part of the fabric of our lives ... or a part of the fabric of a significantly larger company. Strangely, 3Dfx didn't so much draw interest as blow the lid off of a trend that redefined how we think of video games. Its graphics processing units were just the right technology for their time. And, for that reason, the company was everywhere for a few years ... until it wasn't. So, what happened—why did 3Dfx turn into a cautionary tale? Today's Tedium sifts through all the polygons and the shaded textures. — Ernie @ Tedium
Source: https://tedium.co/2018/02/14/3dfx-history-failure/
(Score: 2) by kazzie on Tuesday February 20 2018, @01:19PM
Yeup. Case in point: my IBM X61s Thinkpad (vintage 2007) is still my daily driver at home / out and about, but with 4GB RAM and a beefy hard drive.
It's going to be retired by a slightly newer X-series this year, mainly because the chassis is starting to give in after a decade of being carted about. The thing I'm really looking forward to is a better (IPS) display; the rest will be just incremental improvements.
My wife, on the other hand, is hoping to get a few more years out of her ~2011 Macbook yet.