The Rift now represents about 47 percent of all VR headset users on Steam, according to the survey, sneaking just past the Vive at about 45 percent. Microsoft's Windows Mixed Reality initiative, launched late last year, accounts for just over 5 percent of the VR users on the platform.
[...] The Valve hardware survey is a self-selected voluntary sample of all Steam users and only detects VR headsets that are actively plugged in to the computer when the survey tool is run. Still, the rough parity between the two headsets is noteworthy given the Vive's use of the SteamVR standard, which Valve continues to update.
While the Rift is relatively easy to set up and use through Steam, the HTC Vive isn't officially supported on the competing Oculus Home platform.
(Score: 2) by VLM on Tuesday March 06 2018, @01:53PM (1 child)
On one hand, we're only supposed to be interested in 4K, today.
On the other hand, remember when the other site had a schedule for posting e-ink stories (or, remember e-ink?) and I used to call them out for fun, but they just kept arriving on time? That this isn't a scheduled promotional posting on other sites would imply it might be organic natural consumer interest as opposed to astroturfing, so maybe its good news for VR.
(Score: 2) by takyon on Tuesday March 06 2018, @01:57PM
4K? It's 8K time... [soylentnews.org]
[SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]