The Rift now represents about 47 percent of all VR headset users on Steam, according to the survey, sneaking just past the Vive at about 45 percent. Microsoft's Windows Mixed Reality initiative, launched late last year, accounts for just over 5 percent of the VR users on the platform.
[...] The Valve hardware survey is a self-selected voluntary sample of all Steam users and only detects VR headsets that are actively plugged in to the computer when the survey tool is run. Still, the rough parity between the two headsets is noteworthy given the Vive's use of the SteamVR standard, which Valve continues to update.
While the Rift is relatively easy to set up and use through Steam, the HTC Vive isn't officially supported on the competing Oculus Home platform.
(Score: 1) by conn8d on Tuesday March 06 2018, @03:44PM (2 children)
Thanks, I had no idea the main component was the GPU. My comp is at home, but I think it's a DELL Laptop XPS 17 (L702x) Intel Core i7 with a NVIDIA GeForce GT 555M GPU.
(Score: 3, Informative) by Freeman on Tuesday March 06 2018, @04:56PM (1 child)
7 year old Laptop != VR Capable system. 7 year old Laptop == Overheated Mess. Please insert $1k for VR compliance: https://www.newegg.com/Product/Product.aspx?Item=N82E16883102355&cm_re=VR_Ready-_-83-102-355-_-Product [newegg.com]
Joshua 1:9 "Be strong and of a good courage; be not afraid, neither be thou dismayed: for the Lord thy God is with thee"
(Score: 2) by takyon on Tuesday March 06 2018, @05:03PM
I didn't realize how close the GTX 1060 was to the GTX 980 (GTX 970 or AMD Radeon R9 290 were/are considered minimum requirements for Oculus).
[SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]