The Rift now represents about 47 percent of all VR headset users on Steam, according to the survey, sneaking just past the Vive at about 45 percent. Microsoft's Windows Mixed Reality initiative, launched late last year, accounts for just over 5 percent of the VR users on the platform.
[...] The Valve hardware survey is a self-selected voluntary sample of all Steam users and only detects VR headsets that are actively plugged in to the computer when the survey tool is run. Still, the rough parity between the two headsets is noteworthy given the Vive's use of the SteamVR standard, which Valve continues to update.
While the Rift is relatively easy to set up and use through Steam, the HTC Vive isn't officially supported on the competing Oculus Home platform.
(Score: 2) by Immerman on Wednesday March 07 2018, @02:32PM
I rather doubt they'd continue to agree that is was high-def when looking at an 40" screen from 6" away, which is roughly the field of view we're talking about. But yeah, it's likely good enough to make do, especially if they could blend the pixels together so they looked more like film than looking through a screen door.