The Rift now represents about 47 percent of all VR headset users on Steam, according to the survey, sneaking just past the Vive at about 45 percent. Microsoft's Windows Mixed Reality initiative, launched late last year, accounts for just over 5 percent of the VR users on the platform.
[...] The Valve hardware survey is a self-selected voluntary sample of all Steam users and only detects VR headsets that are actively plugged in to the computer when the survey tool is run. Still, the rough parity between the two headsets is noteworthy given the Vive's use of the SteamVR standard, which Valve continues to update.
While the Rift is relatively easy to set up and use through Steam, the HTC Vive isn't officially supported on the competing Oculus Home platform.
(Score: 2) by Immerman on Wednesday March 07 2018, @02:38PM
Hmm - perhaps such a headset could draw on the R&D done for modular cellphones. It'd be really nice to be easily able to upgrade just the processor on such a potentially expensive piece of kit. Plug in the properly optimized hardware and it could possibly even do decent final-stage rendering for a PC.