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posted by janrinok on Sunday April 01 2018, @03:47AM   Printer-friendly
from the running-out-of-steam dept.

Valve quietly removed the Steam Machine section from Steam.

Previously on Steam, if you hovered over the Hardware category there was a Steam Machines link in the drop-down, which is now gone while the links to the Steam Controller, Steam Link and Vive remain. In fact, the entire Hardware page on Steam is now gone and anyone using the link is redirected to a basic search page. Looking back on it and doing a bit of quick research, it seems the change came this month.

I'm not surprised they did this, since currently no one is announcing new machines and the whole Steam Machine idea from Valve never really gained any steam. While it didn't really do the big splash many were hoping, it has done quite a lot of good for Linux gaming overall. As a result of the initial push from Valve, many developers and game engines have moved into doing regular Linux support. This is important, because many of the barriers involved in getting games on Linux have been removed.

We know for a fact that porting companies like Aspyr Media and Feral Interactive started doing Linux versions thanks to SteamOS and Steam Machines, with them both still continuing the effort. It's also likely what pushed GOG to support Linux on their store too, since they didn't want to miss out on the possibility of more Linux gamers to buy games.

Realistically and looking back on it all, the time just wasn't right. There were long delays, not enough "big" games to make people truly interested in the platform (especially when the likes of The Witcher 3 was confirmed and then never happened—still hurts) and various other reasons.

The question remains: What will become of SteamOS?


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  • (Score: 3, Informative) by stretch611 on Sunday April 01 2018, @08:18AM

    by stretch611 (6199) on Sunday April 01 2018, @08:18AM (#661078)

    The problem is the same as it's always been with gaming and Linux: Big names don't target it for anything more complicated than Tux Racer. The best you're gonna get is a collection of early-90s Apogee games.

    Wrong... Completely...

    While Bethesda, EA, and Ubisoft do not touch linux at all; what do you expect from the group of companies that essentially pump out the latest crap/fad/uncreative games that can be sold quick, get money and never properly supported. In the world of gaming they are like the big music studios, unwilling to take any big risk, using only ideas that are proven to generate a ton of cash, avoid any real support, then move on to the next one. Just like top 40 music everything sounds exactly the same, and anything slightly different is avoided like the plague by rich executives unwilling to try something different.

    Right now, there are over 4,000 games for linux; native (just on Steam alone)... not including games using WINE. Large enough where crapware is a problem. Many mid level publishers support linux, some larger ones do as well. Not to mention indie studios. Civilization V and VI run natively on Linux. So does Beyond Earth, Tropico, Serious Sam, F1-2017 (and F1-2015), Saints Row, X-Com, DOTA, Company of Heros, Portal, Counter-Strike:GO, Warhammer 40k:Dawn of War, Stellaris, Age of Wonders, Cities:Skylines(the Simcity-like game that is better than the crapware called Simcity from EA), and a bunch of other recognizable mainstream titles. Top quality indie games as well... Factorio, Rimworld, Space Pirates and Zombies, Surviving Mars, Oxygen Not Included, Prison Architect, World of Goo, Darkest Dungeon, Transport Fever, Rocket League, Hunie Pop, Tabletop Simulator, RUST, Railway Empire, Slime Rancher, Opus Magnum and plenty more. Even the old Bioware D&D games have all been remade and now support linux, including Neverwinter Nights which was released last week (joining Baldur's Gate, Icewind Dale, and Planescape:Torment.)

    There are plenty of great games that run natively on linux. Admittedly there are a lot more on Windows. I remember back when both Android and iPhone were new, they would compare the number of titles in their respective app stores... at a certain point it does not matter. For me, linux is already at that point, and it is expanding rapidly. If linux has a dozen good FPS games, does it really need the 1000 more that Windows has? While linux is at the point that crapware is a problem, that same problem is much worse on windows. There are plenty of good games to satisfy most gamers on linux.

    The one group that really will not be happy are the group of people that always need the newest fad release on Day-1. While a lot of games come out on linux the same day, a significant number do come out later on linux, anywhere from a few days to a few months. However, if you are the type that needs the latest fad, day 1, you are probably better off on a console, not windows.

    As for Microsoft between the UWP, their marketplace, and telemetry... they are pissing off a bunch of people... only a small segment... but the leak is there and it always starts small. It has become a bloated company that innovates through reorgs now... they will fall, but as big as they are, they are entrenched and it will take a long time. Look at IBM... Microsoft is following in their footsteps... Once the only game in town, and now slowly losing any relevance.

    --
    Now with 5 covid vaccine shots/boosters altering my DNA :P
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