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posted by Fnord666 on Monday April 09 2018, @12:06PM   Printer-friendly
from the 32-bit-should-be-enough-for-anyone dept.

NVIDIA Moves Fermi GPUs to Legacy Status, Ends Mainstream Driver Support for 32-bit Operating Systems

This week, NVIDIA has announced that they are ending mainstream graphics driver support for Fermi-based GeForce GPUs. Effective as of this month (i.e. immediately), all Fermi products are being moved to legacy support status, meaning they will no longer receive Game Ready driver enhancements, performance optimizations, and bugfixes. Instead, they will only receive critical bugfixes through the end of the legacy support phase in January 2019.

While the announcement mentions 'Fermi series GeForce GPUs,' the actual support plan specifies that mainstream driver support is limited to Kepler, Maxwell, and Pascal GPUs. So presumably all Fermi products are affected.

In the same vein, also effective this month is NVIDIA dropping mainstream driver support for 32-bit operating systems, as announced in December 2017. Like Fermi, 32-bit operating systems will still receive critical security updates through January 2019. This update also encompasses GeForce Experience, which will no longer receive software updates for Windows 32-bit operating systems.

Previously:
Nvidia to Stop Writing Drivers for 32-Bit Systems (Eventually)


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  • (Score: 0) by Anonymous Coward on Monday April 09 2018, @01:16PM (2 children)

    by Anonymous Coward on Monday April 09 2018, @01:16PM (#664388)

    If the customer wants to deal with those constraints, then that's the customer's business.

    The customer is always right. Provide a software interface for your device, and then fuck off.

  • (Score: 0) by Anonymous Coward on Monday April 09 2018, @02:25PM (1 child)

    by Anonymous Coward on Monday April 09 2018, @02:25PM (#664443)
    Then the customer can pay to have some custom drivers developed.
    • (Score: 0) by Anonymous Coward on Monday April 09 2018, @02:58PM

      by Anonymous Coward on Monday April 09 2018, @02:58PM (#664467)

      Surely that brings us back to what the OP was saying: This just shows that Nvidia has poorly-designed software driving these things.

      The whole point of software is that it is soft; it's supposed to be cheap to customize.