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posted by Fnord666 on Thursday April 12 2018, @12:03PM   Printer-friendly
from the swearing-like-drunken-sailors dept.

Ubisoft is cracking down on "Toxic Players" in the game "Rainbow Six: Siege". I was somewhat surprised to see that they hadn't implemented a mute option to begin with as well.

Players will also soon have the ability to mute either or both of the text and voice chat for other players in their matches, giving more "direct control over communication channels."

I left the world of FPS Multiplayer games nearly 10 years ago, because of the toxic environment. Then again, that may have mostly just been staying away from certain games (Call of Duty) that appealed to the demographic (10 year old kids who can more or less say whatever they feel like) I didn't want to associate with. It's one thing to have the occasional being "cursed at" by a teenager / adult, because something went belly up for them. It's another to have a string of profanity that you've never heard the like being uttered by a 10 year old kid as a standard part of the game.

Apparently their parents don't know where they are / what they're doing, don't believe in parenting, don't think that verbal abuse is a thing, or some various mixture thereof. I'm not generally in favor of censorship, but at some point someone needs to step-in. At one point that was the parents, but that doesn't seem to be happening nearly as much as it used to.

https://arstechnica.com/gaming/2018/04/ubisoft-cracking-down-on-hate-speech-team-killing-in-rainbow-six-siege

The core of the changes centers around players using "racial or homophobic slurs, or hate speech," defined by the game's Code of Conduct as language that's "illegal, dangerous, threatening, abusive, obscene, vulgar, defamatory, hateful, racist, sexist, ethically offensive, or constituting harassment."

TL;DR
Game company banning toxic players. It's about time.


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  • (Score: 0) by Anonymous Coward on Thursday April 12 2018, @05:55PM (2 children)

    by Anonymous Coward on Thursday April 12 2018, @05:55PM (#666069)

    Well shit I screwed up the quotes.

    As a result of the freedom in Ultima Online you could commit: Theft, grand larceny, assault, aggravated assault, attempted murder, murder, real-estate fraud, securities fraud, animal cruelty, desecration of corpse, simulated rape, and countless other even more elaborate wrongs.

    The game was great, outside of well protected cities it was wild west. Inside the cities, yous till had petty crime, but it was more possible for a weakling to survive.

    Yep, totally the values I want to experience in reality!!! Go Go Libertarian Utopia! How come more people don't model their society after UO? /scratches_head

  • (Score: 0) by Anonymous Coward on Thursday April 12 2018, @09:54PM (1 child)

    by Anonymous Coward on Thursday April 12 2018, @09:54PM (#666179)

    I never idolized these values for the real world. But it felt free to a massive extent. If you were a total outcast, eventually people would try to kill you on sight. So you had to have friends, and band together. But a lot of people incapable of dealing with it, just kept forcing more and more restrictions on the way players could interact with others and environment. So in the end you ended up with Londonesque scenario, where you needed a license to own a spoon.

    • (Score: 0) by Anonymous Coward on Thursday April 12 2018, @11:27PM

      by Anonymous Coward on Thursday April 12 2018, @11:27PM (#666242)

      I wasn't talking about idolizing those values but how such values become legitimized under the libertarian "pure freedom" approach. Such a brutal nasty world is the end result when you remove laws and regulations that protect society. Not everyone enjoys being griefed by assholes so it is entirely understandable why protections were put in place. The majority of players would simply leave instead of suffer through a game that lets people try out their inner sociopath.

      I do understand why you found the game fun, but that is where such a libertarian "utopia" should remain.