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posted by takyon on Friday April 27 2018, @08:08PM   Printer-friendly
from the 79-octillion-colors dept.

After 6 long years, GIMP has finally released version 2.10 using the Generic Graphics Library (GEGL) for high bit depth processing. This release comes with a brand new interface, better integrated color management, a new unified transform tool for scaling, rotating, and correcting perspective, and many other improvements and tools.

takyon: More detailed release notes and NEWS file.

High bit depth support allows processing images with up to 32-bit per color channel precision and open/export PSD, TIFF, PNG, EXR, and RGBE files in their native fidelity. Additionally, FITS images can be opened with up to 64-bit per channel precision.

Multi-threading allows making use of multiple cores for processing. Not all features in GIMP make use of that, it's something we intend to work on further. A point of interest is that multi-threading happens through GEGL processing, but also in core GIMP itself, for instance to separate painting from display code.

GPU-side processing is still optional, but available for systems with stable OpenCL drivers.

[...] Some of the new GEGL-based filters are specifically targeted at photographers: Exposure, Shadows-Highlights, High-pass, Wavelet Decompose, Panorama Projection and others will be an important addition to your toolbox.

The WebP lossy image format, which is now supported by GIMP, was updated by Google to v1.0.0 on April 2.


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  • (Score: 4, Informative) by Kromagv0 on Friday April 27 2018, @09:02PM (2 children)

    by Kromagv0 (1825) on Friday April 27 2018, @09:02PM (#672795) Homepage

    Having been on the 2.9 branch for a while (need it for processing high bit depth images) it isn't too bad and a bit more similar to Photoshop so I assume it would be that UI. That said while a new interface it isn't like what MS did with the ribbon or with metro where it just became painful. I guess I will need to go and update things and run the stable branch now and see what if anything has changed from the older 2.9 branch version I was on. Now if we could have adjustment layers life would be grand.

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  • (Score: 0) by Anonymous Coward on Saturday April 28 2018, @02:06AM (1 child)

    by Anonymous Coward on Saturday April 28 2018, @02:06AM (#672878)

    FFS, yes, adjustment layers and nondestructive editing! I switched to Linux on my home desktop over a decade ago and swear adjustment layers were "just around the corner" even then.

    From the snail's pace development and from commentary I've read, including qzm's comment below, there must be something seriously wrong with the culture of the project. I seriously hate to pick on a GPL project, and no I couldn't do it better. But come on, talk about a project with widespread interest that should be attracting all kinds of developers...

    • (Score: 0) by Anonymous Coward on Saturday April 28 2018, @02:26AM

      by Anonymous Coward on Saturday April 28 2018, @02:26AM (#672881)

      Adjustment layers was doable in old code bases: as special blend modes that ignore layer pixels, and process the stack below with Levels, Curves, etc code. That is probably what PS did (and maybe does), or it looked a lot like how it worked. https://bugzilla.gnome.org/show_bug.cgi?id=79025 [gnome.org]

      It was hackable then (2002), just make sure it's nice in the XCF format, and later implement it "perfect" when you have GEGL or whatever.

      But no, GIMP devs want perfection in first try. They scared developers when FOSS was the "in" thing (2000s or so, after 2008 most people has to care about keeping a job and change to one that doesn't pay shit, meaning less free time... and then Cloud and Mobile stole Desktop thunder).