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posted by takyon on Friday April 27 2018, @08:08PM   Printer-friendly
from the 79-octillion-colors dept.

After 6 long years, GIMP has finally released version 2.10 using the Generic Graphics Library (GEGL) for high bit depth processing. This release comes with a brand new interface, better integrated color management, a new unified transform tool for scaling, rotating, and correcting perspective, and many other improvements and tools.

takyon: More detailed release notes and NEWS file.

High bit depth support allows processing images with up to 32-bit per color channel precision and open/export PSD, TIFF, PNG, EXR, and RGBE files in their native fidelity. Additionally, FITS images can be opened with up to 64-bit per channel precision.

Multi-threading allows making use of multiple cores for processing. Not all features in GIMP make use of that, it's something we intend to work on further. A point of interest is that multi-threading happens through GEGL processing, but also in core GIMP itself, for instance to separate painting from display code.

GPU-side processing is still optional, but available for systems with stable OpenCL drivers.

[...] Some of the new GEGL-based filters are specifically targeted at photographers: Exposure, Shadows-Highlights, High-pass, Wavelet Decompose, Panorama Projection and others will be an important addition to your toolbox.

The WebP lossy image format, which is now supported by GIMP, was updated by Google to v1.0.0 on April 2.


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  • (Score: 4, Informative) by fyngyrz on Saturday April 28 2018, @12:54AM

    by fyngyrz (6567) on Saturday April 28 2018, @12:54AM (#672865) Journal

    No OS X version yet. Hopefully one will come along. Always fun to noodle through yet another image manipulation system, see what they're up to.

    My company used to sell WinImages [ourtimelines.com] for Windows which I now make freely available, and I'm also working on this [ourtimelines.com] for OS X, also free.

    I'm thinking about doing a modern general image manipulation system openly (I'd open it on github, probably) under Qt, which would provide (relatively) easy generation of OS X, Windows and Linux versions, using some of the tech from WinImages. Lots of good stuff in there to be mined.

    It's a pretty good sized job, but then again, I've already done it once and I have the source code, so... I'm very tempted.

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