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posted by martyb on Thursday May 03 2018, @08:36AM   Printer-friendly
from the It's-always-been-about-the-money. dept.

I've shunned all games that include loot boxes, pay-to-win, etc. for quite some time. It used to be that just meant not playing mobile games or the few MMORPGS (Massively Multiplayer Online Role Playing Games) that consumed your life. I have recently taken to playing Gwent and Hearthstone some, but I've about given up on Hearthstone. There is some interesting content to be sure, but Hearthstone more so than Gwent seems to be very much pay-to-win. I've spent a grand total of $5 on the starter pack for Gwent, because after 10-20 hours worth of play I found I was having quite a bit of fun. I can actually win games against other people in Gwent. As for Hearthstone — it seems that no matter how I play there was no way I was going to win, because I don't have good enough cards.

With the massive user base of mobile platforms, it's not hard to believe that there's a lot of money rolling around. I just wish that mobile gaming wasn't by and large like playing in a Casino. Except, with mobile gaming, there's no chance of a payout.

https://arstechnica.com/gaming/2018/05/mobile-platforms-now-account-for-more-than-half-of-all-game-spending
https://arstechnica.com/gaming/2018/05/despite-backlash-loot-boxes-could-be-essential-to-gamings-future


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  • (Score: 0) by Anonymous Coward on Thursday May 03 2018, @03:00PM

    by Anonymous Coward on Thursday May 03 2018, @03:00PM (#675091)

    Market Saturation->Loot Boxes->Cancer