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posted by martyb on Monday May 28 2018, @04:07PM   Printer-friendly
from the all-his-books-are-banned-in-my-country dept.

Jakob Nielsen and his group have long documented that advertising in online media carries a cost in terms of usability. A recent longitudinal study quantifies the effect.

Summary: Increased advertising caused a 2.8% drop in use of an Internet service. The full magnitude of the lost business was only clear after a full year.

We have long documented that advertising in online media carries a user-experience cost:

[...] Reference

Jason Huang, David H. Reiley, and Nickolai M. Riabov (April 21, 2018): Measuring Consumer Sensitivity to Audio Advertising: A Field Experiment on Pandora Internet Radio. Available at https://davidreiley.com/papers/PandoraListenerDemandCurve.pdf (warning: PDF file).

From: Annoying Online Ads Do Cost Business.


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  • (Score: 2) by Pino P on Tuesday May 29 2018, @05:40PM (2 children)

    by Pino P (4721) on Tuesday May 29 2018, @05:40PM (#685743) Journal

    you do realise that the low res. highly compressed jpeg, weighing in at something like 10KB perhaps, will be placed on the page by 500KB of javascript libraries.

    If only there were a set of mature, standardised, declarative technologies for describing and positioning the elements of a web-page. If only!

    What might that be, for art direction among different devices? The problem here isn't one of positioning the image as much as choosing which image to deliver in the first place to a particular combination of display size, pixel density, media cost (metered last mile or not), and browser image format support. The <picture> element [caniuse.com] is intended to accomplish this but won't work on IE, Opera Mini, and Android Browser in Android 4.x, which total one out of nine page views (global support: 88.78%).

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  • (Score: 2) by Wootery on Wednesday May 30 2018, @09:15AM (1 child)

    by Wootery (2341) on Wednesday May 30 2018, @09:15AM (#686185)

    And this justifies hundreds of kilobytes of JavaScript? Super Mario Bros was 32KB!

    The modern web is a bloated monstrosity, let's not pretend otherwise.

    • (Score: 2) by Pino P on Wednesday May 30 2018, @12:04PM

      by Pino P (4721) on Wednesday May 30 2018, @12:04PM (#686225) Journal

      Super Mario Bros was 32KB!

      Actually 40 KiB; you forgot the CHR ROM.

      But Super Mario Bros. is not responsive to different screen sizes (fixed 256x240 plane) or input modalities (keys vs. touch screen), not internationalized (the ROM contains only a partial Basic Latin font and only English text), not persistent (no save support until All-Stars years later), and not accessible to users with disabilities. Modern websites are expected to be all five.