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posted by martyb on Tuesday June 05 2018, @10:27AM   Printer-friendly
from the don't-go-there dept.

Among all of the announcements by Apple at 2018 Worldwide Developers Conference today, comes the tidbit that OpenGL will be deprecated in macOS 10.14. The deprecation of OpenGL on Macs has potential implications for Linux gaming.

With news doing the rounds about the latest update to macOS, it turns out they're finally admitting they're doing nothing with their support of OpenGL and it's to be deprecated.

[...]

Deprecation of OpenGL and OpenCL

Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.

[...] However, this could have a big impact on Linux gaming, for better or worse. It could lead to developers either dropping Mac support due to the small market share and not being worth having to learn another (closed) API, or it could mean them dropping OpenGL in favour of Metal and not doing Linux version for the smaller again market share.

So far it's not looking good for Apple as many of the few Macintosh video game developers are raging on Twitter about this decision.


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