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posted by Fnord666 on Saturday June 09 2018, @05:52PM   Printer-friendly
from the not-it dept.

You might say we're all living inside a ruinous waking nightmare that spawned from the dream of Web 2.0.

Don't get me wrong: It was a beautiful dream.

Web 2.0. We are all of us producers. With our blogs and our comments and our tweets and our YouTube channels we will democratise content and the algorithms -- those glorious algorithms -- will aid in the process. We will upvote and favourite and like and the wheat will be separated from the chaff.

Magic.

I think we can all agree that Web 2.0 didn't quite work as advertised.

It gave us Minecraft. It gave us Wikipedia, collaborative spaces, online tools. But it also gave us Cambridge Analytica, Facebook, Gamergate, incels, toxic communities, Logan Paul wandering into a suicide forest. It gave us Twitter bullying, Kelly Marie Tran harassment campaigns on Instagram.

It gave us terrible, opportunistic video games about school shootings.

Wednesday, after yanking Active Shooter, a video game where you play as a high school shooter, from its Steam store, Valve made an announcement. In a blog titled "Who gets to be on the Steam Store" Valve discussed the steps it's taking to prevent a video game like Active Shooter from making it to the Steam store in the future.

Its solution is about as Web 2.0 as it gets.

"[W]e've decided," wrote Valve, "that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling."

"Taking this approach allows us to focus less on trying to police what should be on Steam, and more on building those tools to give people control over what kinds of content they see."

In 2018, at this current moment, it seems like a decision out of time. An old-fashioned solution to a problem that literally every single platform on the internet is currently trying to solve. We live in a world where Facebook, Twitter and Instagram are in the process of trying to actively take responsibility for the content produced and posted on their platforms.

Meanwhile, Valve is busy trying to abdicate that responsibility.


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  • (Score: 3, Interesting) by Captival on Saturday June 09 2018, @10:28PM (1 child)

    by Captival (6866) on Saturday June 09 2018, @10:28PM (#690945)

    Except the thing is: murdering prostitutes, killing thousands of people, torture, rape, death - all OK when Grand Theft Auto or Disney owned movie studios do it. Those products make hundreds of millions of dollars so they're fine. It's only when people who giant corporations don't like want to have a voice that the censor-nazis come out to attack.

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  • (Score: 2) by JoeMerchant on Saturday June 09 2018, @11:49PM

    by JoeMerchant (3937) on Saturday June 09 2018, @11:49PM (#690966)

    The Disney owned studios dance their multitude of angels on the head of a pin ever so carefully... They have stretched and stretched the definition of fantasy violence to a point where it is acceptable because it is "sufficiently distinguishable from real life that no reasonable person could possibly confuse it with reality" - well, except for the fact that it looks exactly like real life, just with some impossibly super-powered character that the audience so strongly identifies with out of envy that they feel like they are personally backflip roundhouse kicking the ugly mean bad guys heads clean off themselves in 3D IMAX with 30,000 watts of surround sound and now vibrating chairs to boot.

    Yeah, irrational double standards backed up by industry lobbyists feeding the public far more socially negative imagery than the amateur commentaries on recent news ever would. The logical extension is that someday you'll have to be an "accredited news source" to comment on any story that involves violence or politically incorrect themes. Pravda, if the USSR had thrived.

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