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posted by martyb on Monday June 18 2018, @05:16PM   Printer-friendly
from the doritos-and-mountain-dew-brain dept.

The World Health Organization (WHO) will officially classify "gaming disorder" as a mental health condition:

The World Health Organization is set to announce "gaming disorder" as a new mental health condition to be included in the 11th edition of its International Classification of Diseases, set to release Monday.

"I'm not creating a precedent," said Dr. Vladimir Poznyak, a member of WHO's Department of Mental Health and Substance Abuse, which proposed the new diagnosis to WHO's decision-making body, the World Health Assembly. Instead, he said, WHO has followed "the trends, the developments, which have taken place in populations and in the professional field."

However, not all psychologists agree that gaming disorder is worthy of inclusion in the International Classification of Diseases, known as the ICD.

What are the characteristics of gaming disorder?

"One is that the gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery," he said. The second feature is "impaired control of these behaviors," Poznyak said. "Even when the negative consequences occur, this behavior continues or escalates." A diagnosis of gaming disorder, then, means that a "persistent or recurrent" behavior pattern of "sufficient severity" has emerged, according to the ICD. A third feature is that the condition leads to significant distress and impairment in personal, family, social, educational or occupational functioning, Poznyak said. The impact is real, he said, and may include "disturbed sleep patterns, like diet problems, like a deficiency in the physical activity."

Overall, the main characteristics are "very similar" to the diagnostic features of substance use disorders and gambling disorder, he said. Gambling disorder "is another category of clinical conditions which are not associated with a psychoactive substance use but at the same time being considered as addictive as addictions."

Also at NYT.

Previously: World Health Organization Will Recognize "Gaming Disorder"


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  • (Score: 3, Touché) by DannyB on Monday June 18 2018, @11:07PM (1 child)

    by DannyB (5839) Subscriber Badge on Monday June 18 2018, @11:07PM (#694734) Journal

    But consider the flip side.

    Making music once required labor. Perspiration. Inspiration. Planning. Teamwork. And something in short supply today: Talent.

    The tools for scoring, recording, editing and mixing music were shockingly primitive. Analog tape? The tools for performing music were also typically old inventions dating back possibly centuries.

    Consider the improvements today. We have amazing synthesizers for performing. And other tools for recording, editing and mixing.

    But finally, we also have a modern answer for that missing thing I mentioned: Talent.

    Today's talent: add a bass line and drums on top of modem noise and you've got music!

    Could it get any simpler or cheaper?

    --
    People today are educated enough to repeat what they are taught but not to question what they are taught.
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  • (Score: 2) by DannyB on Tuesday June 19 2018, @12:23AM

    by DannyB (5839) Subscriber Badge on Tuesday June 19 2018, @12:23AM (#694761) Journal

    I should have mentioned AutoTune.

    --
    People today are educated enough to repeat what they are taught but not to question what they are taught.