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posted by martyb on Tuesday July 31 2018, @05:27AM   Printer-friendly
from the Godzilla-stomping-action dept.

TorrentFreak:

After more than a quarter-century, SimCity 2000 still receives plenty of interest from nostalgic gamers who like to relive their early gaming experiences. This is likely one of the reasons why developer Nicholas Ochoa decided to code a remake using the Electron framework.

The game, titled OpenSC2K, was released on GitHub earlier this year and received quite a bit of attention on sites such as Reddit and Hacker News.

While it is billed as an “open source” version, the remake did include original artwork, belonging to Electronic Arts. These images and sounds are definitely not free to use, something the developer is fully aware of now.

A few days ago Electronic Arts sent a DMCA takedown notice to GitHub asking the platform to remove the infringing repository from its site.

“Assets from the game SimCity 2000 are being infringed upon,” EA writes. The company points out that the game can be purchased legally through Origin where it’s still being sold for a few dollars.

While OpenSC2K is far from a full remake, Electronic Arts makes it clear that the SimCity 2000 assets are not for public use.


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  • (Score: 2) by ledow on Tuesday July 31 2018, @07:32AM (2 children)

    by ledow (5567) on Tuesday July 31 2018, @07:32AM (#715105) Homepage

    I wanna see a remake of SimCopter. Did the same as you say - you were a rescue copter over your own SimCity 2000 maps. Awful graphics but it's the most "fun" handling of a helicopter I've ever played in a game.

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  • (Score: 2) by richtopia on Tuesday July 31 2018, @03:54PM (1 child)

    by richtopia (3160) on Tuesday July 31 2018, @03:54PM (#715234) Homepage Journal

    I spent a lot of time in SimCopter and Streets of Sim City. Driving/Flying around a city I built was really cool and satisfying. SimCopter was also right at my skill level: I cannot fly a helicopter in any proper flight simulator.

    Now, SimCity2000 does have some limitations (such as sloped terrain only coming in 45 degree slopes). It would be cool to get a modern city simulator with SimCopter functionality.

    • (Score: 2) by takyon on Tuesday July 31 2018, @09:53PM

      by takyon (881) <reversethis-{gro ... s} {ta} {noykat}> on Tuesday July 31 2018, @09:53PM (#715421) Journal

      (see other long comment)

      One thing I could imagine would be adding random "noise" when translating a SC2K map into a Copter/Streets-like 3D form. Mountains gain random adjustments to the slopes, so that they look better up close (even though they can look pretty good at a distance [patcoston.com]). There are a few levels of trees that can be on an empty dirt SC2K sprite, ranging from 1 tree to densely packed. And you can have many tree tiles put together like a forest. You could make it so that an algorithm renders large groups of tree tiles as a dense forest but renders more sparse tiles as tiny bushes, cacti, etc. depending on the intended environment. And render trees near home/commercial tiles as hedges and beautification instead of forest.

      Of course, you could easily ditch the SC2K map format and come up with something more complex and granular, make your own SCURK-like editing tool, etc. But possibly find a way to convert SC2K maps to the new format (then make adjustments in your new editor).

      The chances of any of this happening depend on the intersection of skill, boredom, and interest in SC2K/the genre.

      Hat's off to you for putting up with the Streets of Simcity bugs long enough to play it.

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