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posted by martyb on Thursday August 16 2018, @12:15AM   Printer-friendly
from the who-blinks-first? dept.

Bethesda Declares War on Sony Over Cross-Play Limitations

Cross-play has become a major issue over the past few months as prominent games like Fortnite have been sandboxed on the PlayStation 4. As more games proliferate across the Switch, Xbox One, and PC, Sony continues to be the last holdout, simply because there's no pressing reason why the company should do things any differently. But pressure from companies like Bethesda could force it to rethink that stance. In a recent interview with , Pete Hines, Bethesda's senior VP of global marketing, discussed the upcoming console version of the Elder Scrolls Legends, a free-to-play card game set within the Elder Scrolls universe. Here's what Hines had to say:

[The Elder Scrolls Legends] is a strategy card game that encompasses both single and multiplayer...It is both cross-platform play and cross-platform progress. It is our intention in order for the game to come out, it has to be those things on any system. We cannot have a game that works one way across everywhere else except for on this one thing. The way the game works right now on Apple, Google, Steam, and Bethesda.net, it doesn't matter where you buy your stuff, if you play it on another platform that stuff is there. It doesn't matter what platform you play on, you play against everyone else who is playing at that moment. There's no 'Oh, it's easier to control, or it has a better framerate on this system.' It's a strategy card game. It doesn't matter.

When asked if Bethesda actually intended to fight Sony on this issue, Hines replied: "We continue to talk to all of our platform partners," Hines added. "But those [terms] are essentially non-negotiable. We can't be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else. That is counter to what the game has been about."

Separately, Why Bethesda changed its review policy:

In 2016, with the release of DOOM, Bethesda announced a new policy to only send out review code to media on the day of release. The policy was met with a lot of pushback from both players and critics who saw it as a way of stifling pre-release criticism, even though, at the time, Bethesda was releasing some of the strongest games it had ever put out.

In the past year or so, code has been quietly coming in earlier for some of Bethesda's titles, so we asked the company's SVP of global marketing, Pete Hines, if the company's policy has officially changed. "We put out Evil Within 2 and sent it out to press well in advance, and we did the same thing for Wolfenstein 2. Then there were other games that we sent out at launch." Hines says. "I think we're going to continue to evaluate what makes the most sense.

[...] "We did it the first time because there was the whole thing about transparency and companies needing to be transparent," Hines explains of the initial decision. "We were like, 'Well, you want us to be transparent, this is what we're doing'. "Then it ended up being the focal point and, honestly, we were tired of reading reviews where the first paragraph spent more time talking about our review policy than the game. So we decided we're not going to keep drawing attention to it – we'll send out copies and maybe people will start talking about the game instead of talking about policies. So we did."

See also: Sony's stalling tactics on cross-play worked

Previously: Sony Faces Growing 'Fortnite' Backlash At E3


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  • (Score: 3, Insightful) by jbernardo on Thursday August 16 2018, @07:14AM (2 children)

    by jbernardo (300) on Thursday August 16 2018, @07:14AM (#722081)

    Am I the only one who absolutely hates the "free to play"/"effing expensive to do anything in the game" model? Id rather pay 50€-70€ for a new game, or rather 10€ for an old one, instead of paying 100's for in game crap that ends up being completely indispensable to be able to do anything.

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  • (Score: 2) by takyon on Thursday August 16 2018, @07:44AM

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Thursday August 16 2018, @07:44AM (#722086) Journal

    Depends. Some of the free to play games explicitly do not do "pay to win", and apparently make their money through selling cosmetic skins, emotes, etc. that don't affect gameplay. For example, Fortnite is making hundreds of millions (billions?) for Epic Games despite being free-to-play:

    While both games have been successful for Epic Games, Fortnite Battle Royale became a resounding success, drawing in more than 125 million players in less than a year, and earning hundreds of millions of dollars per month, and since has been a cultural phenomenon.

    [...] Both game modes are set to be free-to-play titles, though presently, "Save the World" is in early access and requires purchase to play. Both games are monetized through the use of V-Bucks, in-game currency that can also be earned only through "Save the World". V-Bucks in "Save the World" can be used to buy pinatas shaped like llamas to gain a random selection of items. In "Battle Royale", V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's Battle Pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a "Battle Royale" season.

    Meanwhile, the games that do allow players to gain an advantage by paying money often allow you to grind and progress as far as other players can without paying (extra) money. So maybe poor kids play the dumb game all day, while grown ass adults skip the grinding phase by throwing in some money.

    Pay-to-win and DLC (which is usually easily distinguished from the more substantive and less frequent "expansions" [wikipedia.org] of yore) are not great trends and can definitely be annoying. But in some cases, it can end up like how you wanted it with season passes or game of the year/ultimate editions providing all of the content at one initially high price, which could end up declining years later.

    You mention 100s of €s. Well, it could be much worse [soylentnews.org]. It all comes down to what people are willing to blow on what is often virtual crap.

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  • (Score: 3, Insightful) by Freeman on Thursday August 16 2018, @03:50PM

    by Freeman (732) on Thursday August 16 2018, @03:50PM (#722263) Journal

    You are not the only one. Also, "this is why we can't have nice things" on cell phones / tablets. It essentially is as addictive as gambling, but without the potential for a monetary reward. The model can't die fast enough in my book, but the more I see it stay the less hope I have for it ever going away. It especially needs to stay out of purchased games. While Overwatch is one of the least offensive in that regard, they still "let you" buy tons of crates for cosmetic rewards. I can sort of get a free game that lets you buy cosmetics out right, but the temptation to do more than that is stupendously large. What's to stop XYZ Free game that I've been playing for a year to start introducing "only small boosts" for paying customers. It's a slippery slope.

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