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posted by janrinok on Tuesday September 04 2018, @11:27AM   Printer-friendly
from the lot-of-gaming dept.

https://mashable.com/article/doom-2-secret-24-years-found/

Video games are often filled with secrets. They just don't usually stay hidden for this long.

Doom series co-creator John Romero took to Twitter on Friday with an exuberant congratulations for Zero Master, the YouTuber who discovered a secret unlock that's confounded Doom II fans for more than two decades. The secret is out now, and Romero is thrilled.

To be clear, the location itself isn't the secret here. Doom and its sequel have been a source of public fascination for decades, and dedicated programming-savvy fans discovered all of its hidden areas long ago.

What's unique about this one, however, is no one's ever managed to unlock it without cheating. As such, no one has ever been able to claim a 100 percent completion — a milestone that requires players to find every secret in the game — in the 24 years since Doom II launched. Until now.


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  • (Score: 3, Interesting) by Marand on Tuesday September 04 2018, @06:55PM (2 children)

    by Marand (1081) on Tuesday September 04 2018, @06:55PM (#730405) Journal

    The level design bug that made 100% completion unachievable was the moronic bit

    Have any of the devs confirmed it to be a bug? The comments by the map designer, John Romero, make it sound intentional. Seems more like overly clever design intended just to screw with completionists to me.

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  • (Score: 2) by SomeGuy on Tuesday September 04 2018, @08:08PM (1 child)

    by SomeGuy (5632) on Tuesday September 04 2018, @08:08PM (#730441)

    That's just the thing. Look at it under a map editor and it looks like a fairly cut and dried map bug.

    Doom 1 had some nasty bugs, such as a zombie shotgun guy stuck in a wall that you could still kill with a rocket if you did things exactly right. That one was fixed in an update.

    So it could have just been a bug and now they are saying "uh, oh, yea, that was intentional".

    • (Score: 1, Insightful) by Anonymous Coward on Tuesday September 04 2018, @11:06PM

      by Anonymous Coward on Tuesday September 04 2018, @11:06PM (#730536)

      I'm inclined to think that the fact they didn't patch it actually lends credence to the fact that it is legitimate considering that they didn't patch after it was pointed out on multiple occasions, other bugs in level layout and secret triggers were patched (some as early as a few months of release), multiple re-releases for different platforms keeping it, and the creator himself insisting multiple times in the past that there was no mistake in the secret count.

      There are many other well-hidden secrets that have gone years before being discovered. Just because people assumed they were errors or left in from the cutting room floor, doesn't mean they weren't put there on purpose.