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posted by martyb on Friday September 21 2018, @11:58PM   Printer-friendly
from the Wait-until-version-2.0 dept.

Nvidia's Turing pricing strategy has been 'poorly received,' says Instinet

Instinet analyst Romit Shah commented Friday on Nvidia Corp.'s new Turing GPU, now that reviews of the product are out. "The 2080 TI is indisputably the best consumer GPU technology available, but at a prohibitive cost for many gamers," he wrote. "Ray tracing and DLSS [deep learning super sampling], while apparently compelling features, are today just 'call options' for when game developers create content that this technology can support."

Nvidia shares fall after Morgan Stanley says the performance of its new gaming card is disappointing

"As review embargos broke for the new gaming products, performance improvements in older games is not the leap we had initially hoped for," Morgan Stanley analyst Joseph Moore said in a note to clients on Thursday. "Performance boost on older games that do not incorporate advanced features is somewhat below our initial expectations, and review recommendations are mixed given higher price points." Nvidia shares closed down 2.1 percent Thursday.

Moore noted that Nvidia's new RTX 2080 card performed only 3 percent better than the previous generation's 1080Ti card at 4K resolutions.

And a counterpoint:

Morgan Stanley's Failure To Comprehend Bleeding Edge GPU Tech Results In NVIDIA Downgrade

Morgan Stanley appears to have completely missed the point with NVIDIA's bleeding edge RTX series, treating it with such a tone-deaf rigor and an apparent lack of understanding of the underlying tech involved, that is almost impressive. They reached a "disappointed" conclusion based on conventional performance of an unconventional product, which wouldn't in itself be so bad if it weren't for the fact that 2/3rds of the RTX's value proposition, which includes conventional-performance-enhancing-features, isn't even available yet. But then again, these are the same peeps that gave AMD a price target of $11 before drastically revising their estimates – so maybe it's not that bad an analysis.

Analysts at Morgan Stanley appear to have access to a crystal ball, because while most of us are waiting for NVIDIA to get its act together and give us our promised titles with RTX and DLSS support (so we can judge whether said features are worth the money being asked) they have simply consulted this coveted spherical mirror and formed conclusions already, deeming it unworthy of the market. It's only a pity this mirror didn't help them with forecasting AMD.

See also: Nvidia's Botched RTX 20 Series Launch: 'You Can't Benchmark Goals'

Previously: Nvidia Announces Turing Architecture With Focus on Ray-Tracing and Lower-Precision Operations
Nvidia Announces RTX 2080 Ti, 2080, and 2070 GPUs, Claims 25x Increase in Ray-Tracing Performance
10 Reasons Linux Gamers Might Want To Pass On The NVIDIA RTX 20 Series


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  • (Score: 3, Informative) by loonycyborg on Saturday September 22 2018, @03:06PM (4 children)

    by loonycyborg (6905) on Saturday September 22 2018, @03:06PM (#738551)

    GPU power doesn't directly transfer to realism. Nowadays it's limited by performance of artists and level designers, not GPU power. And chasing for realism is detrimental to gameplay since too complex scenes may create constraints on other aspects of the game's design and just plain create more workload for designers, resulting in less game for you. This new model is about as performant as its predecessors and its only selling point is realtime raytracing. It's really nifty idea but there's no guarantee that games will make any use of it ever or that it will be usable in practice. nvidia has clearly hit the physical limits of what is usefully can be done yet has to push out at least something to create illusion of breakneck progress like before.

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  • (Score: 2) by Snotnose on Saturday September 22 2018, @03:33PM (3 children)

    by Snotnose (1623) on Saturday September 22 2018, @03:33PM (#738561)

    I think GTA V balanced gameplay and realism perfectly. Stealing a helicopter and flying over the city is magical.

    Skyrim did a pretty good job too.

    --
    Why shouldn't we judge a book by it's cover? It's got the author, title, and a summary of what the book's about.
    • (Score: 2) by loonycyborg on Saturday September 22 2018, @04:13PM (2 children)

      by loonycyborg (6905) on Saturday September 22 2018, @04:13PM (#738576)

      Among those two I only played Skyrim, and to me its gameplay systems seemed like mostly an unfun chore. I always treat rpg rulesets as a fun puzzle to learn and solve and skyrim and pretty much all of other such recent high detail games simply fail to provide a fun puzzle to me. Sure, you could fly a dragon but tactical uses of this as implemented in game aren't pretty fun due to simplistic ruleset. So from my point of view balance of gameplay vs realism is exactly what games failed to maintain since gameplay keeps deteriorating with each year in general as opposed to improvement that I hoped for. It seems gameplay is as important to game designers as plot is for porn makers.

      • (Score: 2) by cubancigar11 on Saturday September 22 2018, @04:38PM (1 child)

        by cubancigar11 (330) on Saturday September 22 2018, @04:38PM (#738583) Homepage Journal

        Skyrim is a poor example to use when talking about gameplay because skyrim and fallout 4 are about immersion. This aspect has been honed to such perfection in skyrim (and not reproduced in fallout 4) that bethesda is still pushing skyrim to any new console and modding scene is still as intense as it used to be.

        This will not fit well into PC gaming but look at Uncharted 4 for the right balance between realism and gameplay.

        • (Score: 2) by Freeman on Monday September 24 2018, @04:23PM

          by Freeman (732) on Monday September 24 2018, @04:23PM (#739231) Journal

          Really, if they had pushed the whole building your own base in various locations with Fallout 4. I would have been on board from the start. Instead, I was thrown off by somewhat pessimistic views on a preview for the game. Really, the game I got, when I eventually got it, was as good as or better than Fallout 3 or New Vegas. The main issue is that the Fallout 4 story line just wasn't as interesting to me as the previous games. I also got it on VR, but it definitely suffers from the whole moving while you're not moving motion sickness. It's great fun to be able to spin around and see the whole of the wastelands, to be able to duck by ducking, to do all the cool VR stuff in the Fallout Universe. The motion sickness really hurts it for you. Especially, if you're prone to motion sickness. There are games and types of games that just work wonderfully with VR. The immersive FPS genre, kind of tough.

          Now, if you removed the "issue" of motion sickness by having my character actually walk when I walk, that would be something. Though, that would pose it's own physical challenges. Like needing specialized hardware that lets walk in place, turn, spin, crouch, and jump without actually going anywhere. Like a super treadmill that is powered by you.

          There may be ways to get around some of those motion sickness issues via software, but I think it will always be somewhat disorienting to be moving while not moving.

          --
          Joshua 1:9 "Be strong and of a good courage; be not afraid, neither be thou dismayed: for the Lord thy God is with thee"