Nikita Prokopov has written a blog post detailing disenchantment with current software development. He has been writing software for 15 years and now regards the industry’s growing lack of care for efficiency, simplicity, and excellence as a problem to be solved. He addresses the following points one by one:
(Score: 5, Interesting) by Thexalon on Wednesday October 03 2018, @09:47PM (2 children)
These kinds of problems are absolutely nothing new in the field: Fred Brooks was writing about them decades ago, and they're just as true now as they were then.
And he's right: Software today is largely a big bloated barely-functioning mess. And there's no simple method to eliminate the problems, because all the business incentives point towards slapping together a big bloated barely-functioning mess as quickly as possible and then engaging in the ever-popular practice of turd-polishing. There is, for instance, not much business case to be made for "let my developers spend 2 weeks fixing longstanding but minor bugs", and even less for "let my developers spend 3 months refactoring out the major problems with our system's design."
It's also worth noting that the overwhelmingly dominant project management methodology is not Agile or Waterfall but what I've termed the UM approach:
This methodology will be dressed up with some cool-sounding name, but this is the approach used by every larger company and many smaller companies I've worked for.
The only thing that stops a bad guy with a compiler is a good guy with a compiler.
(Score: 2) by MichaelDavidCrawford on Thursday October 04 2018, @04:15AM
When I worked at Apple in the mid-nineties they were generally doing a good job at shipping quality software. I won't say on time or on budget, but what actually got into end-users' hands generally worked well.
I credit some of this to Apple's requirement that all new projects have enthusiastic ERS sign-off: Engineering Requirements Summary. Not just the managers had to sign the ERSes but also the coders who would implement them.
I read the ERS for the PowerPC Dynamic Recompiling 68k Emulator. I'm afraid that document was very much under NDA so I can't tell you how that emulator actually worked, but I can say its ERS was lucidly and concisely written, and at the time I felt that all I really required to have written that emulator myself was to have read the ERS.
But I've also worked at places where it was all to common for the management to say "We'd make a killing if we published $SHINY Just In Time For Christmas". And in fact at one company that was a contract shop, the lawyers spent an extra month hammering out the contract for something that really did require it be in customer hands by black friday, so we all worked 24/7 to get it there.
We really did, which speaks to the competence of our engineering staff, but I really would have liked to have beaten both parties' attorneys to death with my bare hands.
Yes I Have No Bananas. [gofundme.com]
(Score: 2) by termigator on Thursday October 04 2018, @05:42PM
I use the term “BIOYA” model. Pronounced boy-ya. Stands for, “Blow it out your ass,” since that is where most project time estimates come from.