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posted by takyon on Monday November 05 2018, @05:35PM   Printer-friendly
from the NASA's-Massive-Johnson dept.

From NASA:

Fans of science in space now can experience fast-moving footage in even higher definition as NASA and ESA (European Space Agency) deliver the first 8K ultra high definition (UHD) video of astronauts living, working and conducting research from the International Space Station. The same engineers who sent high-definition (HD) cameras, 3D cameras, and a camera capable of recording 4K footage to the space station now have delivered a new camera capable of recording images with four times the resolution than previously offered.

The Helium 8K camera by RED, a digital cinema company, is capable of shooting at resolutions ranging from conventional HDTV up to 8K, specifically 8192 x 4320 pixels. By comparison, the average HD consumer television displays up to 1920 x 1080 pixels of resolution, and digital cinemas typically project in resolutions of 2K to 4K.

"This new footage showcases the story of human spaceflight in more vivid detail than ever before," said Dylan Mathis, communications manager for the International Space Station Program at NASA's Johnson Space Center in Houston. "The world of camera technology continues to progress, and seeing our planet in high fidelity is always welcome. We're excited to see what imagery comes down in the future."

takyon: Turksat recently tested 8K resolution satellite broadcasts:

Turksat has tested satellite broadcasts in 8K Ultra-HD, demonstrating the ability to transmit content with 16 times the resolution of HD. The practice broadcast showed scenes from Istanbul, Turkey, using the Türksat 4B satellite at 50 degrees East. Turksat said testing 8K at a time when such broadcasts are uncommon will give Turkish companies a leg up when competing globally in the future. Two Turkish companies, satellite broadcast hardware provider Kızıl Elektronik and TV manufacturer Vestel, partnered with Turksat on the test, along with Japanese chipmaker Socionext.


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  • (Score: 2) by ikanreed on Monday November 05 2018, @06:08PM (7 children)

    by ikanreed (3164) Subscriber Badge on Monday November 05 2018, @06:08PM (#758094) Journal

    Interrogating further: if it "looks like a videogame" why? What makes it so? What essential aspect of reality is missing?

    We know about lighting and shading. We know about shadows and self darkening. We know about texture and normals. What do you see when you see "looks like a game"?

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  • (Score: 2, Insightful) by Anonymous Coward on Monday November 05 2018, @06:18PM (1 child)

    by Anonymous Coward on Monday November 05 2018, @06:18PM (#758104)

    I guess it's similar to the Uncanny Valley concept; I cannot tell you why it's incomplete, but I can tell you that it's incomplete, and the closer you get to it being complete, the more I find it irritating ("WTF is wrong with you guys? Can't you see how stupid this looks? You put HOW much time and money into this???" said no one ever about Donkey Kong).

  • (Score: 2) by Freeman on Monday November 05 2018, @06:22PM (3 children)

    by Freeman (732) on Monday November 05 2018, @06:22PM (#758106) Journal

    Making something look life like is stupendously painstaking. You want life like quality in a game, you're going to be talking about millions of dollars just for the art. Think, block buster movie budget. 99.9999%+ of games have no where near that budget. What's more, is they aren't trying to make a "life like" game, they're trying to make a game, so won't have 100% realism in imagery as a major goal. Unlike CGI in the movies.

    --
    Joshua 1:9 "Be strong and of a good courage; be not afraid, neither be thou dismayed: for the Lord thy God is with thee"
    • (Score: 2) by ikanreed on Monday November 05 2018, @06:27PM (2 children)

      by ikanreed (3164) Subscriber Badge on Monday November 05 2018, @06:27PM (#758112) Journal

      I mean, I don't disagree with that, but it's still a question I think is important to answer.

      • (Score: 2) by Freeman on Monday November 05 2018, @06:44PM (1 child)

        by Freeman (732) on Monday November 05 2018, @06:44PM (#758126) Journal

        All I need is 100 Million Dollars of Federal Grant Money and I'm pretty sure I can give a better answer than 42.

        --
        Joshua 1:9 "Be strong and of a good courage; be not afraid, neither be thou dismayed: for the Lord thy God is with thee"
        • (Score: 2) by ikanreed on Monday November 05 2018, @06:48PM

          by ikanreed (3164) Subscriber Badge on Monday November 05 2018, @06:48PM (#758130) Journal

          That's like a tenth of a F35, and they don't even work.

  • (Score: 4, Insightful) by Bot on Monday November 05 2018, @06:24PM

    by Bot (3902) on Monday November 05 2018, @06:24PM (#758108) Journal

    I guess we will parallel what happened with audio technology. The quest for the perfect reproduction is not pursued anymore, people strike a balance between convenience and quality and let the biiig events push the envelope to an increasingly unfazed audience. Yes you can fool practically anybody with properly modeled synthesized sound, but then, hire a musician it's simpler.

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    Account abandoned.