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posted by chromas on Tuesday November 06 2018, @07:14PM   Printer-friendly
from the nips'n'gibs dept.

Player anger over Rainbow Six Siege changes

Rainbow Six Siege players have complained about proposed changes to the game before its wide release in Asia.

Ubisoft said it had altered artwork in some "maps and icons" to ensure the game complied with local regulations. The alterations tone down or remove blood spatters, gambling machines and some sexual images in many of the game's locations. It said the changes were "aesthetic" only and would not affect gameplay.

Wide-ranging Chinese state rules on what video games can depict are believed to be behind the need to modify Rainbow Six. The revamp would mean Rainbow Six had a "single, global version" so it would be easier to maintain and introduce new features, said Ubisoft.

[...] Thousands of players voiced their anger about the alterations on the Rainbow 6 forum on social news site Reddit. Many called on Ubisoft to maintain separate builds of the game so long-term fans could play the version they knew and recognised.

[...] Ubisoft's announcement comes soon after Tencent, with which it is partnering for the Rainbow Six launch, revealed it would take steps to verify the ages and identities of every person playing games it offers. The move is intended to catch under-age players who, under Chinese law, are subject to restrictions on how long they can play.

Also at Engadget.


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  • (Score: 3, Interesting) by c0lo on Tuesday November 06 2018, @11:40PM

    by c0lo (156) Subscriber Badge on Tuesday November 06 2018, @11:40PM (#758754) Journal

    All the gamers who bought into that crap, paid exorbitant fees with their parents money, are responsible for the shitty state of gaming today.

    Parents' money? That's so 2004. The addicts they created a generation who came to the age of credit today.

    How to maintain your addicts bound [google.com.au] - no, it's not about big pharma and opioid crisis, that's the experience of a young professional lucky enough to have landed a job where his gambling in games addiction is an advantage.

    In 1930, during his graduate year in college, American psychologist B.F. Skinner conducted experiments on behavioral conditioning in animals. He created a chamber where rats received food if they pushed a button. As a result of these tests, he determined two important things. The first is that the rats were more likely to do something if they were rewarded. They were more likely to push a button for food than push that same button to stop getting shocked by an electrified cage floor. Second, he discovered that he could train the rats to push a button more if their reward was at either random or controlled intervals instead of offering a consistent reward every time.

    Loot boxes are similarly designed to encourage real life sales by providing rewards that are rare and yet seemingly always attainable if frequently tantalizingly out of reach.
    ...
    To some, loot boxes may be a gameplay issue or a consumerist concern. To me, they’re far more seriously a moral issue. I know, because I have fallen for them. I don’t know how else to say this, but I have a gambling problem. I didn’t find this out at a casino. I found this out playing games.
    ...
    It started with the 2014 mobile game Final Fantasy Record Keeper. It was the first gachapon game I played, and I loved it. I was working as a barista at the time and it was a great way to pass time. ...
    Sometimes it was because I liked that character, other times it was because the item was powerful and important to the meta-game. I don’t care to estimate how much I spent on Record Keeper but I will admit that it got to the point that I was actually spending cash on iTunes cards so that the payments wouldn’t show in my credit card history.
    ...Eventually, I backed away from Record Keeper. I don’t play it as much, but other gacha games still draw me in. I play a lot of Fire Emblem Heroes and Fate: Grand Order. These games allow you to spend in game currency on heroes for your roster. The best are often in limited time events. Some are incredibly rare; the chance for a five star hero in Fate:GO rests at around 1%. I have three, and I have no clue how much money I lost in the process.
    ...Here’s the really fucked up thing: while I can arguably afford this addiction (and, really, I can’t) plenty of people who have started up with loot boxes or gacha games can’t afford it at all. They know it, but I promise you plenty of them are logging into Overwatch right now to get those Halloween skins.

    --
    https://www.youtube.com/watch?v=aoFiw2jMy-0 https://soylentnews.org/~MichaelDavidCrawford
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