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posted by martyb on Monday November 19 2018, @02:34PM   Printer-friendly
from the play-money dept.

'Star Citizen' Reaches $200 Million in Funding

Dedicated Star Citizen fans have pushed the game's crowdfunding revenue to a new milestone with the game now having raised over $200,000,000.

Currently playable in an alpha version that's available after purchasing one of the various game packs, the most common starter packs totaling around $45, Star Citizen and its developer and publisher Cloud Imperium Games have been raising money for the game for several years. According to the live stats for Star Citizen's crowdfunding progress, the game has raised $200,024,490 at the time of publishing with exactly 2,121,588 "Star Citizens" contributing to the game. That equates to just over $94 spent on the game per person.

[...] Star Citizen is currently in development and has a playable alpha with no official release date announced for the full game.

It'll come out of Beta around the $1 billion mark.

Also at Wccftech.

Previously: Star Citizen Reaches $100 Million in Crowdfunding, Alpha 2.0 Released
Star Citizen Developers Sued by Crytek
Star Citizen Begins Selling a $27,000 DLC Pack
'Star Citizen' Court Documents Reveal the Messy Reality of Crowdfunding a $200 Million Game (the story was updated with a correction stating that the actual number was a little over $190 million)


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  • (Score: 0) by Anonymous Coward on Monday November 19 2018, @07:07PM

    by Anonymous Coward on Monday November 19 2018, @07:07PM (#763970)

    The problem is that Star Citizen used crowd-funding, which means they don't just have to please most players, they have to please all funders, by order of funding amount. If a funder wants something you need to provide it. So, they have to have a proper space-flight simulator for that crew, RP elements for those, plenty of exploration opportunities, ships, etc. The problem is that each new thing you add makes the whole thing bigger and complex, which slows development because there are more things to interact properly, to refactor for performance, QA, etc. Then Brooke's law will kick in, and feature creep will only accelerate due to the more manpower. Someone needs to sit Star Citizen down and explain slowly that they cannot please everyone, and then they can do the same to their funders. In many ways, Star Citizen is the poster child for how not to do crowdfunded software. It will be enshrined between Solar "Freakin'" Roadways and Elio Motors, which if they survive, will never be what was promised.