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posted by martyb on Monday November 19 2018, @02:34PM   Printer-friendly
from the play-money dept.

'Star Citizen' Reaches $200 Million in Funding

Dedicated Star Citizen fans have pushed the game's crowdfunding revenue to a new milestone with the game now having raised over $200,000,000.

Currently playable in an alpha version that's available after purchasing one of the various game packs, the most common starter packs totaling around $45, Star Citizen and its developer and publisher Cloud Imperium Games have been raising money for the game for several years. According to the live stats for Star Citizen's crowdfunding progress, the game has raised $200,024,490 at the time of publishing with exactly 2,121,588 "Star Citizens" contributing to the game. That equates to just over $94 spent on the game per person.

[...] Star Citizen is currently in development and has a playable alpha with no official release date announced for the full game.

It'll come out of Beta around the $1 billion mark.

Also at Wccftech.

Previously: Star Citizen Reaches $100 Million in Crowdfunding, Alpha 2.0 Released
Star Citizen Developers Sued by Crytek
Star Citizen Begins Selling a $27,000 DLC Pack
'Star Citizen' Court Documents Reveal the Messy Reality of Crowdfunding a $200 Million Game (the story was updated with a correction stating that the actual number was a little over $190 million)


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  • (Score: 0) by Anonymous Coward on Monday November 19 2018, @10:57PM (1 child)

    by Anonymous Coward on Monday November 19 2018, @10:57PM (#764054)

    At some point you have to ship. They are nowhere near ready for that. This is DNF all over again.

    What we wanted was another wing commander. What we are getting is privateer 5.0 and taking 6 years to do it. 6 years is an eternity in software development. Consider the rust language did not exist at that point. It now exists and has some fairly awesome tooling around it. That is but one small example of how fast software moves.

    They suffer from near-terminal scope creep, but they've pulled off some interesting tricks already
    They would have been better off with a small game and adding in expansions and selling those. They would have way more players willing to fork over money. I saw it when it first went up. I had been burned on a couple of other KS's from decent developers before so I took a 'wait and see'. Well I am still waiting. They have been scope creep from pretty much day 1.

    This is strike commander and wc3 all over again.

    That includes getting equipment, office locations, hiring people... all those things which the major labels already had in place.
    Im sorry there are dozens of VC companies that have come and gone in that time. It does *not* in any way take 6 years to set that up. *maybe* a few months (and that is being slow at it).

    This dude did a fairly expansive game all by himself. https://stardewvalley.net/ [stardewvalley.net] He did it in 4 years all by himself. With a staff he could have cranked it out faster.

    We are being gaslighted that this is not a cluster fuck. A pretty one. But a rolling disaster. Maybe in a couple of years. Because at this point they already should have shipped at least 2 games. Esp with the crew they have had for a few years. Honestly, anyone who is working on it should probably run at this point. It is starting to look like a stain that will not come off their resume.

  • (Score: 2) by Weasley on Tuesday November 20 2018, @06:08AM

    by Weasley (6421) on Tuesday November 20 2018, @06:08AM (#764160)

    Well, the community did vote to vastly increase the scope of the game.