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posted by Fnord666 on Monday November 19 2018, @07:10PM   Printer-friendly
from the priming-the-pump dept.

No Evidence to Support Link Between Violent Video Games and Behaviour :

In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not 'prime' players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.

The dominant model of learning in games is built on the idea that exposing players to concepts, such as violence in a game, makes those concepts easier to use in 'real life'. This is known as 'priming', and is thought to lead to changes in behaviour.  Previous experiments on this effect, however, have so far provided mixed conclusions.

Researchers at the University of York expanded the number of participants in experiments, compared to studies that had gone before it, and compared different types of gaming realism to explore whether more conclusive evidence could be found

[...] "The findings suggest that there is no link between these kinds of realism in games and the kind of effects that video games are commonly thought to have on their players.

"Further study is now needed into other aspects of realism to see if this has the same result. What happens when we consider the realism of by-standing characters in the game, for example, and the inclusion of extreme content, such as torture?

"We also only tested these theories on adults, so more work is needed to understand whether a different effect is evident in children players."

Journal Reference:
David Zendle, Daniel Kudenko, Paul Cairns. Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 2018; 24: 21 DOI: 10.1016/j.entcom.2017.10.003


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  • (Score: 2) by edIII on Monday November 19 2018, @09:48PM

    by edIII (791) on Monday November 19 2018, @09:48PM (#764031)

    You're making the assumption that the reduction in sexual activity is due to a sexual release provided by online porn. Quite frankly, that assumption in of itself needs to be tested. There could be different dynamics at play, body dismorphic disorder, or any one of the other socially deleterious effects often suspected to be caused by social media.

    Porn existed before the dial-up modem. If you were less than 18, then you were a porn thief. Plain and simple. Either looking for your dads playboy, finding a couple of stag films and a projector, or your father's sex book (Ancient China). Later on, it was stealing VHS tapes from the corner of the porn section and putting that tape into a PG13 container and praying like hell. After 18, and especially in college, you just went down to the porn store and loaded up on whatever titles were requested. A comedian even joked about that recently, even though it was standard practice AFAIK.

    If we want to play with assumptions, I'm going with this world is even less connected before (at least socially), a lot harder (more work for less money with less opportunity for true advancement and almost no hope for a good future), and a lot more stressful. Quite frankly, nobody young today could possibly understand just how fucking good we really had it in the 70s and 80s before toxix hellbound c-suites went nuclear on the unions and exported all of our jobs. At least the good meaningful jobs that contributed to a strong middle class. Service worker jobs with shit pay shouldn't even count.

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