No Evidence to Support Link Between Violent Video Games and Behaviour :
In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not 'prime' players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.
The dominant model of learning in games is built on the idea that exposing players to concepts, such as violence in a game, makes those concepts easier to use in 'real life'. This is known as 'priming', and is thought to lead to changes in behaviour. Previous experiments on this effect, however, have so far provided mixed conclusions.
Researchers at the University of York expanded the number of participants in experiments, compared to studies that had gone before it, and compared different types of gaming realism to explore whether more conclusive evidence could be found
[...] "The findings suggest that there is no link between these kinds of realism in games and the kind of effects that video games are commonly thought to have on their players.
"Further study is now needed into other aspects of realism to see if this has the same result. What happens when we consider the realism of by-standing characters in the game, for example, and the inclusion of extreme content, such as torture?
"We also only tested these theories on adults, so more work is needed to understand whether a different effect is evident in children players."
Journal Reference:
David Zendle, Daniel Kudenko, Paul Cairns. Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 2018; 24: 21 DOI: 10.1016/j.entcom.2017.10.003
(Score: 2) by bob_super on Monday November 19 2018, @10:58PM
> it's prudes like you
WTF did that come from ? Not from the comment you're replying to, for sure. Projecting much ?