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posted by Fnord666 on Monday November 19 2018, @07:10PM   Printer-friendly
from the priming-the-pump dept.

No Evidence to Support Link Between Violent Video Games and Behaviour :

In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not 'prime' players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.

The dominant model of learning in games is built on the idea that exposing players to concepts, such as violence in a game, makes those concepts easier to use in 'real life'. This is known as 'priming', and is thought to lead to changes in behaviour.  Previous experiments on this effect, however, have so far provided mixed conclusions.

Researchers at the University of York expanded the number of participants in experiments, compared to studies that had gone before it, and compared different types of gaming realism to explore whether more conclusive evidence could be found

[...] "The findings suggest that there is no link between these kinds of realism in games and the kind of effects that video games are commonly thought to have on their players.

"Further study is now needed into other aspects of realism to see if this has the same result. What happens when we consider the realism of by-standing characters in the game, for example, and the inclusion of extreme content, such as torture?

"We also only tested these theories on adults, so more work is needed to understand whether a different effect is evident in children players."

Journal Reference:
David Zendle, Daniel Kudenko, Paul Cairns. Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 2018; 24: 21 DOI: 10.1016/j.entcom.2017.10.003


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  • (Score: 2) by Phoenix666 on Tuesday November 20 2018, @04:44PM

    by Phoenix666 (552) on Tuesday November 20 2018, @04:44PM (#764285) Journal

    I would add the physicality of shooting a gun and engaging in a firefight further argues against the transference from virtual scenarios. Guns are heavy and loud. The smell of cordite can choke you. Taking aim and reloading are harder to do when you're shaking with fear/adrenaline. Running from cover to cover will have you breathing hard.

    Even if you're shooting at targets without anyone firing back, you have to master breath control and aiming. Video games teach none of that.

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