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posted by Fnord666 on Tuesday November 27 2018, @09:01AM   Printer-friendly
from the just-a-walk-in-the-park dept.

Submitted via IRC for SoyCow1984

Forget VR treadmills—Google patents motorized, omnidirectional VR sneakers

If virtual reality is ever going to become the immersive, holodeck-style platform that we all dream of, someone is going to have to figure out locomotion. Today, you can strap on a Vive or Oculus headset and more or less be visually transported to a virtual world, but the reality of, well, reality, means you can usually only take a few steps before you bump into your coffee table.

So far, we've seen a few solutions that take aim at VR's "limited space" problem. On the simpler side of the spectrum, one option has you stick a motion tracker in your pants and jog in place. On the more complicated end, there's the "VR treadmill" solution, which has you strap into a big plastic platform that keeps you in place with slippery footwear and a waist harness. Neither option is quite the same as natural walking, but a new patent from Google puts forth an interesting idea: what about motorized VR shoes?

The Virtuix Omni VR treadmill made us all hot and sweatyGoogle's patent describes what are essentially motorized VR roller skates that will let the user walk normally while the motors and wheels work to negate your natural locomotion and keep you inside the VR safe zone. As the patent puts it, Google's new kicks will let you walk "seemingly endlessly in the virtual environment" while keeping you in one spot in real life. Google's shoe solution would track the user's feet, just like how VR controllers are tracked today. The tracking would know when you're too close to the virtual walls of your VR area, and the system would wheel you back into place.

[...] This is just a patent and not a product, but we're still curious if Google can do this without the user falling over. Walking around in VR, where you are blind to the real world, is already a strange sensation that can mess with your balance. All the VR treadmills out there have a rigid waist support, in part to keep users upright if they stumble. Adding a set of wheels to the bottom of your shoes, which could start and stop unpredictably, may make staying upright a challenge. That said, if Google gets everything right, strapping on a pair of compact VR shoes sounds a lot easier than having to store a giant treadmill somewhere.


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  • (Score: 0) by Anonymous Coward on Tuesday November 27 2018, @11:02PM (1 child)

    by Anonymous Coward on Tuesday November 27 2018, @11:02PM (#767073)

    Dynamic Saccadic Redirection:

    https://www.youtube.com/watch?v=eDk4HrEtGrM [youtube.com]

    A bio-hack exploitation of the temporary blindness occurring during eye saccades. Needs only eye tracking in the headset, which nearly all v2.0 HMDs will mostly likely have for foveated rendering anyway. No clunky mechanical omnidirectional rollerskates or treadmills necessary!

    https://en.wikipedia.org/wiki/Saccadic_masking [wikipedia.org]

  • (Score: 2) by Immerman on Thursday November 29 2018, @05:04PM

    by Immerman (3985) on Thursday November 29 2018, @05:04PM (#767791)

    Cool stuff, the question is how tight a circle can you get people to walk in, while still thinking that they're walking in a straight line? Your minimum "holodeck" space probably needs to be at least 2-3x that diameter for an"open world" experience where you might change direction at any moment. Still, it could be a great use for sports arenas, conference halls, etc. during the 95% of the time they're otherwise sitting empty. Not to mention dedicated VR arenas.

    And hey, if it could make your home VR space apparently even 50% larger, that would be a dramatic improvement as well.