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posted by martyb on Wednesday December 05 2018, @02:32AM   Printer-friendly
from the virtual-progress dept.

El Reg:

Wearable watchers, CCS Insight, had good news and bad news for the virtual and augmented reality industry today. Sales are tanking but look! New hardware!

The report underlines just how much the industry has been driven by users of smartphone-based VR, which peaked at 8 million units in 2017 before plummeting to just 3 million in 2018. The net result is the total VR shipments in 2018 will actually end up less than 2017.

[...] But all is not doom and gloom. Stand-alone VR is tipped to hit the big time in 2019, with 29 million of the wireless beauties expected to ship in 2022.

VR vendors, not least the Facebook-backed Oculus, hope so. The Oculus Quest is due to ship in 2019, free of the pesky wires and PC gear needed with the Rift. A cheaper tetherless variant, the Go, has already shipped.

Meanwhile, virtual reality cafes are empty.


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  • (Score: 3, Insightful) by takyon on Wednesday December 05 2018, @03:08AM (2 children)

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Wednesday December 05 2018, @03:08AM (#769930) Journal

    The VR window manager and a VR cinema mode for 2D videos (exists already) should be relatively easy to accomplish and not need much updating. Actual made-for-VR videos and games need to be an ongoing thing. And it indirectly benefits you since greater adoption of VR means more people picking up on the window manager use case, more hardware competitors, more progress.

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  • (Score: 3, Interesting) by edIII on Wednesday December 05 2018, @04:04AM (1 child)

    by edIII (791) on Wednesday December 05 2018, @04:04AM (#769950)

    I wasn't thinking literal 3D video, although your point about it driving the window manager is a good one. The 2D Video Window Manager is just a monitor with a regular window manager right? I meant to indicate that I overwhelmingly support a 3D VR Window Manager over games, and see games as the least of the possibilities almost. Until you give me a really immersive RPG that is Final Fantasy kind of detail level. The games were just not taking off, although I found a couple really cool. They were about as simple as pong though. Even with the wands and lack of haptic feedback, using your current mouse and keyboard, it would be really useful.

    With haptic feedback and a better interface, which would be scanning your hands very fast, I can see all kinds of applications benefiting. I could use a 3D VR Sketchup that allows me to grab and place objects, scale them with my hands, and sculpt if I want to. A 3D D3JS with network flows depicted in 3D, customer records like cylinders with an avatar on the top, .etc. A network monitoring platform that completely rips off Zion Control in the Matrix II. Review logs and see 3D representations of regex matches. Actually see into the file and be able to move through symbols, organize, and sort them. What could readable programming be like in 3D?

    I see commercial applications that are worthy in their own right. Get a little frustrated when gaming is driving this :)

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    • (Score: 0) by Anonymous Coward on Wednesday December 05 2018, @01:37PM

      by Anonymous Coward on Wednesday December 05 2018, @01:37PM (#770057)
      I believe the order that drives new technology is porn, games, then everything else.