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posted by martyb on Monday December 10 2018, @05:47PM   Printer-friendly
from the play-your-own-game dept.

South Korea criminalizes 'boosting' with new law

Boosting — basically one person playing on another's account to rank them up — is going to be a criminal offense in South Korea with some stiff punishments awaiting the booster.

The new measure comes courtesy of an amendment to the country's Game Industry Promotion Act, reports The Daily Dot. That law was passed in June 2017. This new measure was developed in collaboration with the video games industry in the country and will punish boosters with a fine of up to 20 million won, which is roughly $18,000. They also get a two-year suspended prison sentence.

[...] The act goes into effect in six months, and defines a "proxy game" as "an act that interferes with the normal operation of the game by arranging or providing the service to acquire the score or performance of the game in a way that is not approved by the game-related business operated."

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  • (Score: 3, Insightful) by edIII on Monday December 10 2018, @10:03PM (1 child)

    by edIII (791) on Monday December 10 2018, @10:03PM (#772585)

    Wow. Just Wow. That's really funny. My first thought was all the energy drinks. That stuff happened decades ago in the video arcades. Except it was called Jolt Cola. Nobody considered weed a competitive advantage, at least not when you had to stand at an arcade machine and be fairly physical. Weed was pretty much the background atmosphere and nobody considered it that much.

    By all means, if this stupidity results in a brain boost pill I could take to do my job, all the better. My dream is to be like one of those suits in Ghost in the Machine that split their hands apart and interact with keyboards and surfaces with what seemed like dozens of fingers. If this gets us a few steps of the way there, then I'm happy.

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  • (Score: 2) by takyon on Monday December 10 2018, @10:46PM

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Monday December 10 2018, @10:46PM (#772618) Journal

    They pretty much threw weed onto the banned list because muh Prohibition 2.0. Not sure cannabis is giving anyone a gaming performance advantage. It's the Adderall, friend of many college students taking exams, that seems at least plausible, if unproven.

    Apparently, Modafinil [wikipedia.org] has seen some use.

    A 2015 review of clinical studies of possible nootropic effects in healthy people found: "...whilst most studies employing basic testing paradigms show that modafinil intake enhances executive function... half show improvements in attention and learning and memory, and a few even report impairments in divergent creative thinking. In contrast, when more complex assessments are used, modafinil appears to consistently engender enhancement of attention, executive functions, and learning. Importantly, we did not observe any preponderances for side effects or mood changes."

    There are a number of substances [mindlabpro.com] (warning: supplement advertisement) that are regularly thrown in to energy drinks or supplements due to one claim or another about it making you alert and attentive.

    https://en.wikipedia.org/wiki/Racetam [wikipedia.org]

    All in all, most of the nootropics that transhumanists like to talk about don't seem to work very well or have a great temporary or semi-permanent affect on congnition. Caffeine is an obvious drug of choice for pro gamers, along with at least half the planet. Some of the scheduled stuff like cocaine or meth might have an impact but are too harmful or could derail your life.

    A better option might be transcranial direct-current stimulation, which has been shown to boost [soylentnews.org] learning [soylentnews.org]. I'm not sure if this would help with the competition phase or only during training, but maybe someone could hide a tDCS setup under their gamer beanie or fedora while competing in a tournament.

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