The product of three exhausting and exhilarating years of labor by a team of roughly 15 people who didn’t know enough to be daunted by the task they undertook, Baldur’s Gate was a genre-stretching, disc-space-testing hybrid that broke new narrative, technical, and gameplay ground and established the identity of one of the past two decades’ most storied studios. “It just redefined expectations of what a role-playing game could be,” Oster says. “I think it really relaunched the whole concept of what a Western RPG is.”
Was Baldur's Gate that important, or just a reprise of Ultima?
(Score: 0) by Anonymous Coward on Saturday December 22 2018, @01:19PM
Care to bitch about the lack of character development in Baldur's Gate Dark Alliance?