The product of three exhausting and exhilarating years of labor by a team of roughly 15 people who didn’t know enough to be daunted by the task they undertook, Baldur’s Gate was a genre-stretching, disc-space-testing hybrid that broke new narrative, technical, and gameplay ground and established the identity of one of the past two decades’ most storied studios. “It just redefined expectations of what a role-playing game could be,” Oster says. “I think it really relaunched the whole concept of what a Western RPG is.”
Was Baldur's Gate that important, or just a reprise of Ultima?
(Score: 2) by The Mighty Buzzard on Saturday December 22 2018, @06:23PM
That'd probably be why then. I played it as soon as I could and never worried much about patching unless there was something broken affecting me specifically.
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