The product of three exhausting and exhilarating years of labor by a team of roughly 15 people who didn’t know enough to be daunted by the task they undertook, Baldur’s Gate was a genre-stretching, disc-space-testing hybrid that broke new narrative, technical, and gameplay ground and established the identity of one of the past two decades’ most storied studios. “It just redefined expectations of what a role-playing game could be,” Oster says. “I think it really relaunched the whole concept of what a Western RPG is.”
Was Baldur's Gate that important, or just a reprise of Ultima?
(Score: 2) by corey on Saturday December 22 2018, @09:56PM
I loved The Bard's Take. But you're talking mid 90s, same with Pool of Radiance. I played Champions of Krynn a lot at the time too. On my C64.
But Baldur's Gate was what, 10 years or more later? Maybe I'm thinking of number 2 though.
I liked it but found it difficult to get far in. But that's ok.