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posted by martyb on Monday January 07 2019, @07:43PM   Printer-friendly
from the Figured-it-out dept.

ArsTechnica:

Gaming was like breathing. It was the biggest part of my life as a teenager, one of my priorities as a college student, and eventually one of my most expensive “hobbies” as a young professional.

Then all of a sudden, after thousands of hours spent playing across genres and platforms, boredom hit me hard for the very first time in my early thirties. Some of my favorite games soon gave me the impression of being terribly long. I couldn’t help but notice all the repeating tropes and similarities in game design between franchises.

I figured it was just a matter of time before I found the right game to stimulate my interest again, but time continued to go by and nothing changed.

Is it that games have failed to innovate, or that real life is ultimately more engaging?


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  • (Score: 4, Informative) by Freeman on Monday January 07 2019, @11:15PM

    by Freeman (732) on Monday January 07 2019, @11:15PM (#783444) Journal

    I did play Fallout Shelter and spent $0.00 on that thing. It could have been an excellent game, if they'd not gone down the microtransaction hole. As it is, it's a fun sim like game, that is "beatable" without paying any money. I say "beatable" as you can unlock all the buildings, without paying money. The game isn't really "beatable" as far as I can tell. It's just more of the same once you unlock that last building. I assumed, the Nuka Cola factory building would produce Nuke Cola, so you wouldn't have to buy any with real money or get them through quests. I was wrong. It's just a building that gives food+water. So, I'm even less impressed. I wish it wasn't so much of a cash grab.

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