CNet:
it's 2019. I'm at CES, and VR is an idea gathering dust for all the wrong reasons, lost in a sea of strange peripherals and pipe dreams. Self-contained VR devices, like Oculus Quest and the newly announced HTC Vive Cosmos, are en route, but it feels too little, too late. VR has lost the attention of mainstream audiences.
In 2019, VR is a sideshow in a theme park, a marketing stunt, a slide in a PR powerpoint presentation, a niche hobby for people locked in rooms with a ton of money to spend, and -- worse -- no one seems to know what direction we're headed in, or even what virtual reality should be.
TFA cites motion sickness as a continuing issue, one of the same reasons VR didn't catch on 20 years ago. What will it take for VR to finally realize the potential everyone keeps believing it has?
(Score: 1, Interesting) by Anonymous Coward on Wednesday January 09 2019, @09:52AM
or people could get an education, learn about noneuclidian spaces, and realize that they can use VR to explore them.
there are already noneuclidian maps made with the portal tools (example https://www.youtube.com/watch?v=_xFbRecjKQA). [youtube.com]
I made a particularly nice one myself, but I hit the limits of the engine (it won't show more than 4 portals at once, and this is a hard limit that I can't tweak unless I talk to the developers).
once the kids are old enough not to bite the wires and play bouncey bouncey with the goggles, I'm getting the htc vive (or whatever's better in 5 years).