CNet:
it's 2019. I'm at CES, and VR is an idea gathering dust for all the wrong reasons, lost in a sea of strange peripherals and pipe dreams. Self-contained VR devices, like Oculus Quest and the newly announced HTC Vive Cosmos, are en route, but it feels too little, too late. VR has lost the attention of mainstream audiences.
In 2019, VR is a sideshow in a theme park, a marketing stunt, a slide in a PR powerpoint presentation, a niche hobby for people locked in rooms with a ton of money to spend, and -- worse -- no one seems to know what direction we're headed in, or even what virtual reality should be.
TFA cites motion sickness as a continuing issue, one of the same reasons VR didn't catch on 20 years ago. What will it take for VR to finally realize the potential everyone keeps believing it has?
(Score: 3, Insightful) by nishi.b on Wednesday January 09 2019, @10:36PM
Exactly my experience too : I have a sensitive vestibular system and I was told at my workplace that the vestibular-vision brain loop has a latency of around 11ms. The Vive tracking is around 15ms so most people tolerate it well.
In my case, when developing our own software we also increased accidentaly the tracking-display loop latency and I was sick in about 15s, and needed about 10min to be ok again.
I only tried once a Google cardboard VR app, and a few seconds were enough to get sick because of the latency. So some people will try this and think VR is still a vomit-inducing system.