Q2VKPT [is] an interesting graphics research project whose goal is to create the first entirely raytraced game with fully dynamic real-time lighting, based on the Quake II engine Q2PRO. Rasterization is used only for the 2D user interface (UI).
Q2VKPT is powered by the Vulkan API and now, with the release of the GeForce RTX graphics cards capable of accelerating ray tracing via hardware, it can get close to 60 frames per second at 1440p (2560×1440) resolution with the RTX 2080 Ti GPU according to project creator Christoph Schied.
The project consists of about 12K lines of code which completely replace the graphics code of Quake II. It's open source and can be freely downloaded via GitHub.
This is how path tracing + denoising (4m16s video) works.
Also at Phoronix.
Related: Nvidia Announces Turing Architecture With Focus on Ray-Tracing and Lower-Precision Operations
Nvidia Announces RTX 2080 Ti, 2080, and 2070 GPUs, Claims 25x Increase in Ray-Tracing Performance
(Score: 2) by takyon on Monday January 21 2019, @04:40PM (4 children)
Because real-time ray/path tracing is the future.
[SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]
(Score: 2) by The Mighty Buzzard on Monday January 21 2019, @05:44PM (3 children)
Okay, I just held some printer paper up to the screen and tried it on this picture [wikimedia.org]. I don't get the difficulty.
My rights don't end where your fear begins.
(Score: 2) by takyon on Monday January 21 2019, @05:49PM (2 children)
You have two working eyes. Ray and GPUs are blind.
[SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]
(Score: 2) by The Mighty Buzzard on Monday January 21 2019, @07:19PM (1 child)
Well the solution's obvious then, just use this one [nocookie.net] instead. Geez, you'd think they would have thought of this before.
My rights don't end where your fear begins.
(Score: 1) by khallow on Tuesday January 22 2019, @02:41AM