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posted by mrpg on Thursday January 24 2019, @07:12AM   Printer-friendly
from the B-b-b-b-but-Information-Wants-to-be-FREE! dept.

1TB `Power Users' Double to 4.12% of All Households:

According to OpenVault, both average and median data usage for year end 2018 increased when compared with year end 2017 statistics. Importantly, the rate of growth for median usage continued to far exceed the growth rate for average usage, indicating that consumption is growing across service providers' entire subscriber bases, rather than only among heavy users.

OpenVault's year end 2018 data showed that:

  • Average usage for all households was 268.7GB/HH in 2018, up from 226.4GB/HH at the end of June 2018 and a 33.3% increase over the YE 2017 average of 201.6GB/HH.
  • Median usage was 145.2GB/HH in 2018, up from 116.4GB/HH in June 2018 and a 40% increase over the YE 2017 median of 103.6GB/HH.
  • The percentage of power users – defined as those households using 1TB or more – almost doubled in 2018, rising to 4.12% of all households from 2.11% in 2017, while the percentage of households exceeding 250GB rose to 36.4% from 28.4% during the same timespan.

How much data do YOU use each month?


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  • (Score: 2) by Freeman on Thursday January 24 2019, @06:16PM

    by Freeman (732) on Thursday January 24 2019, @06:16PM (#791344) Journal

    Online gaming takes very little bandwidth and thus doesn't account for much of the total usage. What does use a lot of data is downloading the game and/or updates. Though, even then, that depends on what game(s) you get. Terraria is less than 1GB to download, while Fallout 4 is over 10GB to download. Sure, Terraria has multiplayer, but assuming you're using cloud saves. You can easily use more data for the single-player offline game Fallout 4 than Terraria. Since, the save files for Terraria are miniscule and it doesn't use a lot of bandwidth for multiplayer. While Fallout 4 save games are much, much larger files. I ran into this recently, since my connection is kind of shoddy, so I have taken to limiting myself to a few save game files. So SteamVR doesn't take forever to sync the cloud saves. In contrast, streaming Video or Audio uses a lot more bandwidth, since they can do things like buffering. Which would not make for a good real-time (FPS/Arcade/Etc) game.

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