Arthur T Knackerbracket has found the following story:
Move over trust falls and ropes courses, turns out playing video games with coworkers is the real path to better performance at the office.
A new study by four BYU information systems professors found newly-formed work teams experienced a 20 percent increase in productivity on subsequent tasks after playing video games together for just 45 minutes. The study, published in AIS Transactions on Human-Computer Interaction, adds to a growing body of literature finding positive outcomes of team video gaming.
"To see that big of a jump -- especially for the amount of time they played -- was a little shocking," said co-author and BYU associate professor Greg Anderson. "Companies are spending thousands and thousands of dollars on team-building activities, and I'm thinking, go buy an Xbox."
For the study, researchers recruited 352 individuals and randomly organized them into 80 teams, making sure no participants with pre-existing relationships were on the same team. For their initial experimental task, each team played in a geocaching competition called Findamine, an exercise created by previous IS researchers which gives players short, text-based clues to find landmarks. Participants were incentivized with cash rewards for winning the competition.
[...] The researchers found that while the goal-training teams reported a higher increase in team cohesion than the video-gaming teams, the video gamers increased actual performance on their second round of Findamine significantly, raising average scores from 435 to 520.
"Team video gaming may truly be a viable -- and perhaps even optimal -- alternative for team building," said lead researcher Mark Keith, associate professor of information systems at BYU.
-- submitted from IRC
(Score: 2) by FatPhil on Monday February 04 2019, @04:55AM
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