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posted by martyb on Saturday February 23 2019, @11:09PM   Printer-friendly
from the the-devil-is-in-the-detail dept.

The NVIDIA GeForce GTX 1660 Ti Review, Feat. EVGA XC GAMING: Turing Sheds RTX for the Mainstream Market

When NVIDIA put their plans for their consumer Turing video cards into motion, the company bet big, and in more ways than one. In the first sense, NVIDIA dedicated whole logical blocks to brand-new graphics and compute features – ray tracing and tensor core compute – and they would need to sell developers and consumers alike on the value of these features, something that is no easy task. In the second sense however, NVIDIA also bet big on GPU die size: these new features would take up a lot of space on the 12nm FinFET process they'd be using.

The end result is that all of the Turing chips we've seen thus far, from TU102 to TU106, are monsters in size; even TU106 is 445mm2, never mind the flagship TU102. And while the full economic consequences that go with that decision are NVIDIA's to bear, for the first year or so of Turing's life, all of that die space that is driving up NVIDIA's costs isn't going to contribute to improving NVIDIA's performance in traditional games; it's a value-added feature. Which is all workable for NVIDIA in the high-end market where they are unchallenged and can essentially dictate video card prices, but it's another matter entirely once you start approaching the mid-range, where the AMD competition is alive and well.

Consequently, in preparing for their cheaper, sub-$300 Turing cards, NVIDIA had to make a decision: do they keep the RT and tensor cores in order to offer these features across the line – at a literal cost to both consumers and NVIDIA – or do they drop these features in order to make a leaner, more competitive chip? As it turns out, NVIDIA has opted for the latter, producing a new Turing GPU that is leaner and meaner than anything that's come before it, but also very different from its predecessors for this reason.

That GPU is TU116, and it's part of what will undoubtedly become a new sub-family of Turing GPUs for NVIDIA as the company starts rolling out Turing into the lower half of the video card market. Kicking things off in turn for this new GPU is NVIDIA's latest video card, the GeForce GTX 1660 Ti. Launching today at $279, it's destined to replace NVIDIA's GTX 1060 6GB in the market and is NVIDIA's new challenger for the mainstream video card market.

Compared to the RTX 2060 Founders Edition, GTX 1660 Ti has fewer CUDA[*] cores, lower memory clock, and the same amount of VRAM (6 GB), but it has higher core/boost clocks and lower TDP (120 W vs. 160 W). GTX 1660 Ti has roughly 85% the performance of the RTX 2060, at 80% the MSRP ($279 vs. $349).

Nvidia may also release a GTX 1660, GTX 1650, and possibly a GTX 1680 (a non-RTX flagship).

[*] CUDA: "When it was first introduced by Nvidia, the name CUDA was an acronym for Compute Unified Device Architecture, but Nvidia subsequently dropped the use of the acronym."

Previously: Nvidia Announces RTX 2080 Ti, 2080, and 2070 GPUs, Claims 25x Increase in Ray-Tracing Performance


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  • (Score: 1, Interesting) by Anonymous Coward on Sunday February 24 2019, @01:33PM

    by Anonymous Coward on Sunday February 24 2019, @01:33PM (#805921)

    Ray tracing and tensor stuff doesn't currently make sense outside of the Quadro line. Reading the use cases [nvidia.com] they're already a must have in production and VFX pipelines. From there, CAD/CAM and image editing will use the tensor cores and eventually frame rates and resolutions will be good enough and affordable enough for RT raytracing in gaming.

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