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posted by martyb on Thursday March 07 2019, @11:19PM   Printer-friendly
from the 1996-network-security-meets-2019-networks;-the-"devil"-is-in-the-details dept.

Blizzard has handed Diablo I to Good Old Games.com for DRM free distribution in its original form, and also with some Direct X video mode freshening courtesy of the GOG development staff.

The Diablo code is original, 1996 vintage, doesn't require internet connection for single player, and does allow multi-player via vintage Battle.Net servers.

My question: does it run (well) in a VirtualBox VM? If so, perhaps opening up full Admin privileges to 23 year old network code isn't such a bad thing - just take a snapshot of your uninfected image before starting online play, and if you get PWNed outside the game, you can restore from your save point.


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  • (Score: 2) by RamiK on Friday March 08 2019, @03:02PM

    by RamiK (1813) on Friday March 08 2019, @03:02PM (#811536)

    which is basically unreadable

    Unreadable to whom? Maybe you have a different workflow working on other people's code (or old code you yourself wrote), but For me, running a binary attached to a debugger on the other screen that is showing this instead of assembly instructions is more than enough to understand exactly what the different functions are doing and correct bugs. And the guy doing that mod is proving just that.

    But waiting on a decompiled thing to become anything more than a poor copy of that game that doesn't run as well is going to take YEARS.

    Being binary exact means you're getting the same exact copy so there's nothing "poor" about it. And getting that done is just a question of diffing, tracing the function and correcting odd stack misalignments and such. It's most definitely doesn't require a full comprehension of everything going on. In fact, with enough compute you can dump the workflow on a pretty dumb AI and get 90% of it done.

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