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posted by martyb on Saturday March 16 2019, @12:45AM   Printer-friendly
from the you-can-call-me-ray-tracing dept.

Crytek Demos Noir, a CRYENGINE Based Real-Time Raytracing Demo on AMD Radeon RX Vega 56 – Can Run on Most Mainstream, Contemporary AMD and NVIDIA GPUs

Crytek has showcased a new real-time raytracing demo which is said to run on most mainstream, contemporary GPUs from NVIDIA and AMD. The minds behind one of the most visually impressive FPS franchise, Crysis, have their new "Noir" demo out which was run on an AMD Radeon RX Vega graphics card which shows that raytracing is possible even without an NVIDIA RTX graphics card.

[...] Crytek states that the experimental ray tracing feature based on CRYENGINE's Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.

Related: Real-time Ray-tracing at GDC 2014
Microsoft Announces Directx 12 Raytracing API
Nvidia Announces Turing Architecture With Focus on Ray-Tracing and Lower-Precision Operations
Nvidia Announces RTX 2080 Ti, 2080, and 2070 GPUs, Claims 25x Increase in Ray-Tracing Performance
Q2VKPT: An Open Source Game Demo with Real-Time Path Tracing
AMD and Nvidia's Latest GPUs Are Expensive and Unappealing
Nvidia Ditches the Ray-Tracing Cores with Lower-Priced GTX 1660 Ti


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  • (Score: 3, Informative) by tibman on Saturday March 16 2019, @06:05AM

    by tibman (134) Subscriber Badge on Saturday March 16 2019, @06:05AM (#815330)

    "All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU."

    The video was encoded 4k@30FPS. So i'd think at least 30 fps.

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