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posted by mrpg on Thursday April 04 2019, @10:37AM   Printer-friendly
from the game-over? dept.

GameStop Posts Massive Loss as Pre-Owned Game Sales Plummet:

One of the world's biggest video game retailers just announced its worst annual performance in decades, raising renewed questions about the health of the physical video game market as downloadable games continue their ascent. Net sales for GameStop were down 3 percent for the 52-week period ending February 2, a slide that helped flip last year's modest $34.7 million profit to a sizable $673 million operating loss. On top of that, the company expects sales to decline another 5 to 10 percent in the next fiscal year.

GameStop's massive loss is the largest ever reported by the company, and only the third annual loss since it grew out of the corporate remains of FuncoLand in 2000. GameStop last posted a loss in 2012, when it lost nearly $270 million thanks in part to weak holiday sales near the end of that era's console generation.

But more than the amount, the reason behind the new loss could be cause for long-term concern at the retailer's thousands of worldwide storefronts. While hardware sales were roughly flat and new software sales fell about 4 percent year over year, pre-owned software sales cratered nearly 12 percent for the year, continuing a years-long slide.

GameStop has always relied on the high margins of buying low and selling high on used game discs to buoy an otherwise low-margin business. But the rise of downloadable games, which can't be resold, has taken the wind out of those sails to a large extent. "We continue to see declines in pre-owned software, reflecting the decline in sales of new physical games and the increasing demand for digitally offered products," GameStop COO & CFO Robert Lloyd said in an earnings call.

I'm curious how many Soylentils still prefer to buy their games on physical media and who prefers a digital distribution. What's your motivation? Also, what if anything, can Game Stop do so as to continue as a going concern?


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  • (Score: 2) by takyon on Thursday April 04 2019, @04:02PM (1 child)

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Thursday April 04 2019, @04:02PM (#824541) Journal

    Most of the games requiring an internet connection will store 99% of the game's files on your physical media (hard drive) anyway. If connectivity is for DRM and not multiplayer, then it is anti-consumer trash. But many of those games get cracked within days.

    Now we have 14 TB consumer hard drives at our disposal, with 20+ TB on the way. This is a better time for sneakernets than ever before, assuming you can find someone who will participate.

    As an aside, are you interested in getting Starlink [wikipedia.org]?

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  • (Score: 2) by The Mighty Buzzard on Thursday April 04 2019, @04:28PM

    by The Mighty Buzzard (18) Subscriber Badge <themightybuzzard@proton.me> on Thursday April 04 2019, @04:28PM (#824573) Homepage Journal

    Nah. If I can't get a wired connection, I'd rather just go fishing. Wireless is always going to be worse and more expensive. Physics says the higher the frequency, the worse matter penetration you get and that's eventually going to run into the fact that clouds and even air are matter. The FCC says you can only have so much spectrum to counteract this. The satellites say this shit's expensive to build, launch, and operate; and a nightmare to upgrade.

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