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posted by martyb on Friday April 05 2019, @04:10PM   Printer-friendly
from the drm-as-the-elephant-in-the-room dept.

Depending on how it is measured, the market share for gaming on GNU/Linux is less than 1%. Jason Evangelho writes at Forbes about what is holding back gaming on GNU/Linux. He outlines three problem areas. First, there is inconsistency across the distros in how hardware — especially the graphics card — is dealt with. Second, major titles continue to ban the accounts of those who join from GNU/Linux hosts. Lastly, he figures that the gamers need to pull behind a single distro and get support for just that one distro because vendors are using the existence of multiple distros as an excuse to support none of them.


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  • (Score: 2) by nobu_the_bard on Friday April 05 2019, @05:27PM

    by nobu_the_bard (6373) on Friday April 05 2019, @05:27PM (#825014)

    Items 1 and 3 are similar arguments from different angles. Both are blaming the variety of distributions for the problem. I don't think this is the core problem but rather a detail about the core problem.

    Item 2 is bad but I don't think it is sufficiently troublesome to submit as a major problem stopping all Linux gaming that some anti cheat services have trouble with Linux hosts. This is a chicken-and-egg problem; they aren't doing the testing because it's not big enough to bother with. Anyway, I doubt a substantial number of people are saying "no Linux for me" because of this. It's just a thorn in their side.

    It's ease of use. It's always ease of use and ease of access that are the problem. That's the common thread in all three problems present here, it's not easy enough for the developers to make work or the players to access.

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