Depending on how it is measured, the market share for gaming on GNU/Linux is less than 1%. Jason Evangelho writes at Forbes about what is holding back gaming on GNU/Linux. He outlines three problem areas. First, there is inconsistency across the distros in how hardware — especially the graphics card — is dealt with. Second, major titles continue to ban the accounts of those who join from GNU/Linux hosts. Lastly, he figures that the gamers need to pull behind a single distro and get support for just that one distro because vendors are using the existence of multiple distros as an excuse to support none of them.
(Score: 0) by Anonymous Coward on Friday April 05 2019, @06:14PM
Yep. Wine means that most things don't need a native Linux version, and the market is too small to support developing for it specifically. Containers/appimage/flatpak/LD_WHATEVER/etc. make packaging and distribution simple once it works, but if it's not cheap and easy for the dev to make it work, not gonna happen.