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posted by martyb on Friday April 05 2019, @08:59PM   Printer-friendly
from the paging-C.-W.-McCall dept.

Physicist and Linux geek Igor Ljubuncic has posted a detailed game review for Euro Truck Simulator 2. He includes lots of screen shots and descriptions of game dynamics.

I have to admit, when I first heard about a game that is essentially a truck simulator, my first reaction was, what the hell? Why would anyone bother developing - let alone playing - a game where you lug heavy workloads across Europe at moderate speeds, snail-pace acceleration, and with long, boring slogs of roads between your source and destination? Ah, little did I know how crazy and addictive this idea was.

[...] Euro Truck Simulator 2 is a fantastic game. I'm so happy to have found it - and decided to play, as I had it in my arsenal for a year or two. It's got everything - a need for speed, a need for skill, drama, tension, you actually care, and the devilishly simple premise turns out to be full of twists and turns - literally.

This title blends strategy and simulation in a unique fashion. Some games manage to pull this off, but most either focus too much on one or the other. Yet, somehow, the seemingly most boring concept that could be has been designed into a thrilling, captivating game. Really splendid. I hear there's also American Truck Simulator. Well, you know what that means. A real convoy!

He does not cover acquiring and installing the game which happens via Steam, with the advantages and disadvantages that brings.


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  • (Score: 2) by canopic jug on Saturday April 06 2019, @01:43PM

    by canopic jug (3949) Subscriber Badge on Saturday April 06 2019, @01:43PM (#825363) Journal

    I've often wondered if the game is not somehow useful in training self-driving vehicles. Getting from point A to point B as mapped out by the GIS systems and GPS coordinates is more or less set, but there still remains the problem of how to deal with other traffic, among the remaining challenges. Letting the car- or truck-driving AI work its way through simulated trips would be one way of working some of the rough edges off of the technology.

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