Wizards of the Coast, the parent company of Dungeons & Dragons, reported that 8.6 million people played the game in 2017, its biggest year of sales in two decades. That mark was eclipsed in 2018, when D&D sales reportedly grew 30 percent. All of those D&D consumers are snapping up the Fifth Edition, a new rule set released in 2014 that emphasizes a flexible approach to combat and decision-making. New players don’t need to learn as many arcane rules to get started, and sales of D&D starter kits skyrocketed.
Adding to the newfound popularity are thousands of D&D games broadcast on YouTube and the live-stream service Twitch. “Critical Role,” a popular livestream and podcast, features actors playing the game.
[...]What makes D & D[sic] different is that we can never forget about the human beings behind the avatars. When a member of my group makes a bad choice, I can’t look into his face and shout insults the way I would if we were playing online. He’s a person, and my friend, even if he also inexplicably decided to open an obviously booby-trapped trunk, get a faceful of poison and use up my last remaining healing spell.
My 50th-level Magic-User Ferrick the Magnificent scoffs at these neophytes...
(Score: 0) by Anonymous Coward on Tuesday April 09 2019, @01:00PM (2 children)
D&D has gotten someone laid... probably.
(Score: 0) by Anonymous Coward on Tuesday April 09 2019, @01:20PM (1 child)
...6 feet under, out of their job or with another boy most likely...
(Score: 3, Informative) by The Mighty Buzzard on Tuesday April 09 2019, @03:21PM
Try inviting a chick or two once in a while. They aren't all going to say no and it leads to a more entertaining game on account of it not being a sausage fest.
My rights don't end where your fear begins.