The Financial Times says the company is spending 'several million dollars each' on more than 100 games, putting Apple Arcade's budget in excess of $500 million dollars. At its March event, Apple announced that Arcade would launch in the fall but did not announce pricing.
The report also says that Apple is offering an 'extra incentive' to a developer if their game remains exclusive to Apple Arcade.
Our sources indicate that all Apple Arcade games will not be offered on Google Play Store. The deal is essentially 'mobile exclusive', so developers will be allowed to launch on games consoles like PlayStation, Xbox and Nintendo Switch — just no Android. Arcade games will not be sold in the App Store as normal downloads.
The customer pitch for Apple Arcade is an alternative offering to the countless freemium games that dominate the App Store charts. For one monthly fee, users can play any game in the Arcade catalog. An Apple Arcade game will have no additional purchases or upsell, no limited levels, and no ads. Arcade games will also not be able to share any data with publishers unless the customer provides explicit consent.
Also at Engadget.
Previously: Apple News+ and Apple Arcade Announced
(Score: 2) by EvilSS on Monday April 15 2019, @02:45PM
No, but you better believe a lot of publishers have. The financials should be somewhat better for indie game devs since they will not be tied to a equivalent of a record label who has spent its entire existence trying to rip off the artists it promotes. The music industry has it's own special kind of greed.