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posted by martyb on Thursday July 11 2019, @04:14PM   Printer-friendly
from the who-pays-the-piper-calls-the-tune dept.

Three years ago, Double Fine started a crowdfunding campaign to fund the second installment of their successful game, Psychonauts. While it was known all along that some of the funds for the game development would come from the publisher, backers were surprised with a paragraph almost hidden in the middle of the latest blog announcement (emphasis in original; Javascript required):

[...]E3 kicked off with us sneaking into the Microsoft press briefing to adorn Phil Spencer in a Psychonauts shirt. We then snuck past Keanu to announce that we would be joining Xbox Game Studios, and that Psychonauts 2 would be published by Microsoft (instead of Starbreeze) as a first party title. Now, before anyone panics! We have confirmed that we will be able to honor Psychonauts 2 for every platform that we have already promised here, and that includes bringing the game to PlayStation 4!

While the first comments on the blog post expressed concern by the backers on the impact of Microsoft's acquisition, the later comments all read very similar, claiming that this acquisition will have a good impact, and trying to minimise also the impact of the additional delay (Psychonauts 2 should have been released by the end of 2018, is now delayed at least until the end of 2019).

Though there is a promise to still launch on other platforms, such as PS4, — that were promised from the beginning — there is a real risk of these platforms becoming "second class citizens" very quickly, now that Microsoft calls the shots. And becoming part of a behemoth probably won't do any good to Double Fine's originality.


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  • (Score: 2) by DutchUncle on Thursday July 11 2019, @06:58PM (1 child)

    by DutchUncle (5370) on Thursday July 11 2019, @06:58PM (#865906)

    regarding "won't do any good to Double Fine's originality": Corporate behemoths are usually smart enough to exert control on a creative artist's *distribution* without interfering with the art produced - after all, that creative artwork is what customers are willing to pay for, and what the behemoth has paid for. I agree with the concern re: other platforms, especially PS; on the other hand, since all of the development tools and licenses are already paid for, Microsoft might be perfectly happy to make money by selling Sony software.

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  • (Score: 2) by jbernardo on Friday July 12 2019, @04:40AM

    by jbernardo (300) on Friday July 12 2019, @04:40AM (#866110)

    They are happy to make money, but won't surely fix bugs or keep feature parity across platforms. They've never done it before, at least.