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posted by martyb on Monday July 15 2019, @06:17PM   Printer-friendly
from the predicted-sales-of-6-or-7-mainframes-by-IBM dept.

Facebook will never break through with Oculus, says one of the VR company's co-founders

Five years after its $2 billion purchase of Oculus, Facebook is still pushing forward in its efforts to bring virtual reality to a mainstream audience. But one of the company's six co-founders now doubts Oculus will ever break through.

Jack McCauley told CNBC he doesn't think there's a real market for VR gaming. With Facebook positioning its Oculus devices primarily as gaming machines, McCauley doesn't believe there's much of a market for the device. "If we were gonna sell, we would've sold," McCauley said in a phone interview on Wednesday.

[...] The $199 Oculus Go has sold a little more than 2 million units since its release in May 2018, according to estimates provided by market research firm SuperData, a Nielsen company. The Oculus Quest, which was released this May, has sold nearly 1.1 million units while the Oculus Rift has sold 547,000 units since the start of 2018, according to SuperData.

[...] Since leaving in November 2015, McCauley has enjoyed a semi-retired life. He's an innovator in residence at Berkeley's Jacobs Institute of Design Innovation and he continues to build all sorts of devices, such as a gun capable of shooting down drones, at his own research and development facility.

The cheaper, standalone headsets are selling more units. Add foveated rendering and other enhancements at the lower price points (rather than $1,599 like the Vive Pro Eye), and the experience could become much better.

Related: Oculus Rift: Dead in the Water?
HTC: Death of VR Greatly Exaggerated
As Sales Slide, Virtual Reality Fans Look to a Bright, Untethered Future
Virtual Reality Feels Like a Dream Gathering Dust
VR Gets Reality Check with Significant Decline in Investment
Creepy Messages Will be Found in Facebook's Oculus Touch VR Controllers


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  • (Score: 3, Insightful) by ElizabethGreene on Tuesday July 16 2019, @01:16PM (1 child)

    by ElizabethGreene (6748) Subscriber Badge on Tuesday July 16 2019, @01:16PM (#867534) Journal

    Oculus has a big blind spot. They don't seem to understand that some people want to be able to do VR in a chair instead of a 3 meter square on the floor. That, combined with eye-aching poor resolution, disappointed me with our Rift. My daughter still likes it, but it makes up only about 15% or her total gaming time.

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  • (Score: 1, Insightful) by Anonymous Coward on Tuesday July 16 2019, @06:54PM

    by Anonymous Coward on Tuesday July 16 2019, @06:54PM (#867658)

    ^

    not just Oculus, and hopefully every game will give the option of sitting/standing and supporting all control setups.